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Unity - Scripting API: AudioListener
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
Unity - Scripting API: AudioListener - docs.unity3d.com
https://docs.unity3d.com/2017.3/Documentation/ScriptReference/AudioListener.html
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Unity - Manual: Audio Listener
https://docs.unity3d.com/2017.3/Documentation/Manual/class-AudioListener.html
The Audio Listener acts as a microphone-like device. It receives input from any given Audio Source in the scene and plays sounds through the computer speakers. For most applications it makes the most sense to attach the listener to the Main Camera.If an audio listener is within the boundaries of a Reverb Zone reverberation is applied to all audible sounds in the scene.
Unity - Scripting API: AudioListener.GetSpectrumData
https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
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