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Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/ScriptReference/AudioListener-volume.html
    AudioListener. .volume. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

set the volume of AudioListener - Unity Forum

    https://forum.unity.com/threads/set-the-volume-of-audiolistener.205350/
    GetComponent ("AudioListener"). volume = VolumeSliderValue; but that gives me the error: Assets/GUI/GUI_Script.cs(170,66): error CS1061: Type `UnityEngine.Component' does not contain a definition for `volume' and no extension method `volume' of type `UnityEngine.Component' could be found (are you missing a using directive or an assembly …

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioListener-volume.html
    Unity - Scripting API: AudioListener.volume. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Manual.

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

AudioListener.volume doesn't work - Unity Answers

    https://answers.unity.com/questions/494142/audiolistenervolume-doesnt-work.html
    using UnityEngine; using System.Collections; public class Test : MonoBehaviour { void OnGUI() { GUILayout.Label (AudioListener.volume.ToString()); if (GUILayout.Button("Mute")) AudioListener.volume = 0; if (GUILayout.Button("Play")) AudioListener.volume = 1; } }

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