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AudioListener Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb447682(v%3dxnagamestudio.30)
    In this article. Represents a 3D audio listener. This object, used in combination with an AudioEmitter and the Cue.Apply3D method, can simulate 3D audio effects for a given Cue.. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioListener See Also Tasks

AudioListener Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb447682(v=xnagamestudio.41)
    In this article. Represents a 3D audio listener. This object, used in combination with an AudioEmitter, can simulate 3D audio effects for a given Cue or SoundEffectInstance.. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioListener See Also Tasks

AudioListener, Microsoft.Xna.Framework.Audio C# (CSharp ...

    https://csharp.hotexamples.com/examples/Microsoft.Xna.Framework.Audio/AudioListener/-/php-audiolistener-class-examples.html
    C# (CSharp) Microsoft.Xna.Framework.Audio AudioListener - 30 examples found. These are the top rated real world C# (CSharp) examples of Microsoft.Xna.Framework.Audio.AudioListener extracted from open source projects. You can rate examples to help us …

c# - Xna AudioEmitter & AudioLIstener - Stack Overflow

    https://stackoverflow.com/questions/5410180/xna-audioemitter-audiolistener
    Xna AudioEmitter & AudioLIstener. Ask Question Asked 10 years, 10 months ago. Active 10 years, 10 months ago. Viewed 288 times 0 Can you tell me how exactly does that thing works. I mean how audioListnere knows, that audioEmitter is playing something ? We are making game with few friends, and i am responsible for the audio, and i am collection ...

Class AudioListener | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioListener.html
    Description. Vector3. Remarks. Defaults to Vector3.Up (New Vector3 (0, -1, 0)). Used with AudioListener.Velocity and AudioEmitter.Velocity to calculate Doppler values. The values of the Forward and Up vectors must be orthonormal.

MonoGame Tutorial: Audio – GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ). ... a single SoundEffect and start it looping infinitely. We then create an AudioListener and AudioEmitter instance. The AudioListener represents the location of your ear within the ...

Class AudioEmitter | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEmitter.html
    Defaults to Vector3.Forward. (new Vector3(0, 0, -1)) Used with AudioListener.Velocity to calculate Doppler values. The Forward and Up values must be orthonormal.

xna - Applying 3D sound effects in a 2D game using ...

    https://stackoverflow.com/questions/45646530/applying-3d-sound-effects-in-a-2d-game-using-monogame
    No matter what position I set the listener and the emitter, the sound that is played is always the same. Here is the code I have, any help would be great. SoundEffectInstance instance enemy.WarCry.CreateInstance (); AudioEmitter emitter = new AudioEmitter (); AudioListener listener = new AudioListener (); listener.Position = new Vector3 (player ...

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