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AudioListener - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/AudioListener
AudioListener.dopplerFactor. A double value representing the amount of pitch shift to use when rendering a doppler effect.. AudioListener.speedOfSound. Is a double value representing the speed of sound, in meters per second.. In a previous version of the specification, the dopplerFactor and speedOfSound properties and the setPosition() method could be used to …
Unity - Scripting API: AudioListener
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
Find the Active AudioListener - Unity Forum
https://forum.unity.com/threads/find-the-active-audiolistener.397801/
CaseyHofland. _activeAudioListener = Array.Find( audioListeners, audioListener => audioListener.enabled); // No need to check isActiveAndEnabled, FindObjectsOfType already filters out inactive objects. This caches the active audio listener and only searches again after it becomes inactive.
AudioListener disable. | PowenKo 柯博文
http://www.powenko.com/en/audiolistener-disable/
AudioListener disable. August 9, 2013 · 0 Comments AudioListener t1= Camera.main.GetComponent("AudioListener") as AudioListener; t1.enabled=false;
My error console says that I have 2 Audio Listeners. – Unity
https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
This means you have more than one component in your scene which is responsible for receiving sounds played within the scene. Your Main Camera will have an Audio Listener activated by default however, your First Person Controller will include two children; Graphics and Camera. This Camera also contains its own Audio Listener.
There are 2 audio listeners in the scene. Please ensure ...
https://answers.unity.com/questions/267213/there-are-2-audio-listeners-in-the-scene-please-en.html
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audiolistener – Ighniz
https://www.ighniz.com/tag/audiolistener/
Cómo agregar sonido a nuestros juegos hechos en Unity. Reproducción en base a una posición. Control del efecto doppler para objetos que se mueven.
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