We have collected the most relevant information on Audiolistener.Volume. Open the URLs, which are collected below, and you will find all the info you are interested in.
Scripting API: AudioListener.volume - Unity
https://docs.unity3d.com/ScriptReference/AudioListener-volume.html
AudioListener. .volume. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.
Scripting API: AudioListener.volume - Unity
https://docs.unity3d.com/530/Documentation/ScriptReference/AudioListener-volume.html
AudioListener.volume. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Sumbission failed.
set the volume of AudioListener - Unity Forum
https://forum.unity.com/threads/set-the-volume-of-audiolistener.205350/
Hi Stuck on something small and can't see what I'm doing wrong. I'm trying to set the volume of the AudioListener on the users camera. Three variables set up as follows, UserLight has the correct light dragged into it in the script panel:
AudioListener.volume doesn't work - Unity Answers
https://answers.unity.com/questions/494142/audiolistenervolume-doesnt-work.html
AudioListener.volume = GameState.sound ? 1.0f : 0.0f; But the sounds still play (music too). Usual suspects: more than 1 AudioListener (checked, I have only 1), AudioSource 's have ignoreListenerVolume set to true (also not the case). Interestingly enough, AudioListener.pause works, but that's not what I need.
Stop all AudioSources in every scene in Unity - Stack …
https://stackoverflow.com/questions/54348225/stop-all-audiosources-in-every-scene-in-unity
AudioListener Unity Docs Alternatively you can try to mute all AudioSources by setting AudioSource.volume = 0 and un-mute them by setting to = 1. But as @derHugo pointed out this would not be a good idea since it is way more effort/less efficient and in this particular case it would be easier to just mute the AudioListener component completely.
Scripting API: AudioListener - Unity
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
AudioListener - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/AudioListener
AudioListener.dopplerFactor. A double value representing the amount of pitch shift to use when rendering a doppler effect.. AudioListener.speedOfSound. Is a double value representing the speed of sound, in meters per second.. In a previous version of the specification, the dopplerFactor and speedOfSound properties and the setPosition() method could be used to …
Audio in Unity | Eyas's Blog
https://blog.eyas.sh/2020/11/unity-for-engineers-pt7-audio/
The AudioListener class exposes a static volume float property in the range [ 0, 1] that effectively multiplies the volume received by each listener before outputting it. Setting AudioListener.volume = 0f;, for example, will mute all audio in your game. There’s no quick built-in way to apply different volumes for different “groups” Audio Sources.
unity - How can I control the volume of the music and the ...
https://gamedev.stackexchange.com/questions/152723/how-can-i-control-the-volume-of-the-music-and-the-sound-effects-seperately-with
You will need to use an audio mixer. An audio mixer lets audio sources specify which group they should output to, so you should create two groups, one for sounds effects, and one for music. You need to then expose the attenuation (volume) parameter of …
Now you know Audiolistener.Volume
Now that you know Audiolistener.Volume, we suggest that you familiarize yourself with information on similar questions.