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c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    I was writing a game project on Unity and stumbled with inability to make an audio play infinitely in main menu. The problem is that the track is played only once (while staying in the menu), when I need it to be repeating until player leaves the menu. Here is the part of the code where I enable music. I use AudioClip and AudioSource for this.

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

Play audio loop by code? - Unity Forum

    https://forum.unity.com/threads/play-audio-loop-by-code.487439/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Hi, I use the following code to change songs on a specific scene. How do I loop audio if I play music by code and not directly from the Audio Source Component? Below is a part of my code ...

How to play audio in Unity (with examples) - Game Dev …

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

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