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Simultaneously play and record using an audio device - …

    https://www.mathworks.com/help/audio/ref/audioplayerrecorder-system-object.html
    To use audioPlayerRecorder, you must have an audio device and driver capable of simultaneous playback and record. See Audio I/O: Buffering, Latency, and Throughput for a detailed explanation of the data flow. To simultaneously play and record: Create the audioPlayerRecorder object and set its properties.

AVAudioPlayer Help: Playing multiple sounds …

    https://stackoverflow.com/questions/11194838/avaudioplayer-help-playing-multiple-sounds-simultaneously-stopping-them-all-at
    First off, put the declaration and alloc/init of audioplayer on the same line. Also, you can only play one sound per AVAudioPlayer BUT you can make as many as you want simultaneously. And then to stop all of the sounds, maybe use a NSMutableArray, add all of the players to it, and then iterate though and [audioplayer stop];

A Flutter plugin to play multiple audio files simultaneously

    https://flutterawesome.com/a-flutter-plugin-to-play-multiple-audio-files-simultaneously/
    An AudioPlayer instance can play a single audio at a time. To create it, simply call the constructor: AudioPlayer audioPlayer = new AudioPlayer(); You can create multiple instances to play audio simultaneously. For all methods that return a Future<int>: that's the status of the operation. If 1, the operation was successful. Otherwise it's the ...

How to play two audio files simultaneously using dsp ...

    https://www.mathworks.com/matlabcentral/answers/182338-how-to-play-two-audio-files-simultaneously-using-dsp-audioplayer
    How to play two audio files simultaneously using dsp.AudioPlayer?? Follow 15 views (last 30 days) Show older comments. YU RAO on 10 Mar 2015. Vote. 0. ⋮ . Vote. 0. Answered: Basilio Furest on 27 Aug 2019 I want to play two audio files simultaneously by using dsp.AudioPlayer.

GitHub - bluefireteam/audioplayers: A Flutter plugin to ...

    https://github.com/bluefireteam/audioplayers
    By default, each time you initialize a new instance of AudioPlayer a unique playerId is generated and assigned using uuid package, this is designed this way to play multiple audio files simultaneously, if you want to play using the same instance that was created before simply pass your playerId when creating a new AudioPlayer instance.

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