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objective c - AVAudioPlayer audioPlayerDidFinishPlaying ...
https://stackoverflow.com/questions/9188407/avaudioplayer-audioplayerdidfinishplayingsuccessfully-not-called#:~:text=The%20callback%20code%20is%2C%20-%20%28void%29audioPlayerDidFinishPlaying%3A%20%28AVAudioPlayer%20%2A%29player,in%2020-30%20playbacks%29%20this%20callback%20is%20not%20called.
objective c - AVAudioPlayer audioPlayerDidFinishPlaying ...
https://stackoverflow.com/questions/9188407/avaudioplayer-audioplayerdidfinishplayingsuccessfully-not-called
The callback code is, - (void)audioPlayerDidFinishPlaying: (AVAudioPlayer *)player successfully: (BOOL)flag { [self.progressTimer invalidate]; self.progressTimer = nil; } However, occasionally (once in 20-30 playbacks) this callback is not called.
IOS/IPhone - Playing Audio File Programmatically ...
https://nsblogtech.blogspot.com/
audioPlayerDidFinishPlaying method is Called when a sound has finished playing. audioPlayerDecodeErrorDidOccur is Called when an audio player encounters a decoding error during playback. This Article introduced you to know a little stuff about AVAudioPlayer Framwork, it's Properties and Delegate methods.To Know How to prepare full Professional Player Follow …
Build an MP3 Player With AV Foundation - …
https://code.tutsplus.com/tutorials/build-an-mp3-player-with-av-foundation--cms-24482
The play method first checks to see whether or not the audio is already playing by checking the aptly named playing property. If the audio is not playing, it invokes the play method of the player property. func play() { if player?.playing == false { player?.play() } Step 5: stop
Play Audio and Video Using AVFoundation Framework in Swift
http://www.theappguruz.com/blog/play-audio-and-video-using-avfoundation-framework-in-swift
When I need to stop playing audio, I will call a stopAudio() method. func stopAudio() { audioPlayer!.stop() btnPlayAudioRepeatedly.enabled = true btnStopAudio.enabled = false playAudioRepeatedly = false } In this method, I have implemented: Stop …
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