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objective c - AVAudioPlayer audioPlayerDidFinishPlaying ...
https://stackoverflow.com/questions/9188407/avaudioplayer-audioplayerdidfinishplayingsuccessfully-not-called
The numberOfLoops for playback is set to 0 so it does not repeat. Here's some additional information if it helps. The repeating timer that is being created updates the UI with the current playback progress. Its code looks like,
ios - AVAudioPlayer audioPlayerDidFinishPlaying called ...
https://stackoverflow.com/questions/14080149/avaudioplayer-audioplayerdidfinishplaying-called-when-the-file-is-played-second
I am using AVAudioPlayer class to play audio but the problem is that when I play the audio I do not receive the callback in audioPlayerDidFinishPlaying when the file is finish playing and the file ...
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayerdelegate/1389160-audioplayerdidfinishplaying
optional func audioPlayerDidFinishPlaying (_ player: AVAudio Player, successfully flag: Bool) Parameters player. The audio player that finishes playing. flag. A Boolean value that indicates whether the audio finishes playing successfully. Discussion. The system doesn’t call this method on an audio interruption.
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
Build an MP3 Player With AV Foundation - …
https://code.tutsplus.com/tutorials/build-an-mp3-player-with-av-foundation--cms-24482
The play method first checks to see whether or not the audio is already playing by checking the aptly named playing property. If the audio is not playing, it invokes the play method of the player property. 1 2 3 4 func play () { if player?.playing == false { player?.play () } Step 5: stop
Play recorded sounds - Rosetta Code
https://rosettacode.org/wiki/Play_recorded_sounds
player1.numberOfLoops = 1 player1.play() ... // by calling the audioPlayerDidFinishPlaying delegate method // Once both tracks finish playing, it will then loop the first track twice // stopping the track after 2 seconds …
IOS/IPhone - Playing Audio File Programmatically ...
https://nsblogtech.blogspot.com/
Setting the audio player’s numberOfLoops property to a negative number a negative number indicates it loops forever. Assign Player delegate to class object by self. After configuring the player, we start the playback by sending the play message to the object. AVAudioPlayer Class Properties:
Learn how to play and record audio on iOS AVFoundation ...
https://blog.devgenius.io/ios-avfoundation-series-part-1-4eebaa837d9c
Create the player and hold the reference of AVAudioPlayer because if we don’t have a reference, the player will be deallocated and can’t play the audio. Need to set the AVAudioPlayerDelegate to update the UI when the audio is finished. Set numberOfLoops to .max in case wanna repeat playing this audio to infinity.
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