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ios - audioPlayerDidFinishPlaying function in SWIFT ...

    https://stackoverflow.com/questions/33402854/audioplayerdidfinishplaying-function-in-swift#:~:text=mp3Player%3F.numberOfLoops%20%3D%200%20mp3Player%3F.delegate%20%3D%20self%20In%20the,%2F%2FYou%20can%20stop%20the%20audio%20player.stop%20%28%29%20%7D
    none

ios - audioPlayerDidFinishPlaying function in SWIFT ...

    https://stackoverflow.com/questions/33402854/audioplayerdidfinishplaying-function-in-swift
    func audioPlayerDidFinishPlaying(player: AVAudioPlayer, successfully flag: Bool){ if flag == true { ++self.numberOfLoops GlobalVariables.NumberOfLoops = numberOfLoops numberOfLoopsReq = GlobalVariables.NumberOfLoopsRequired player.stop() if numberOfLoops < numberOfLoopsReq { // delay before and play let delay = GlobalVariables.DelayBeforeSong * …

iphone - audioPlayerDidFinishPlaying not being called ...

    https://stackoverflow.com/questions/3033763/audioplayerdidfinishplaying-not-being-called-during-scrolling-uitableview
    However, I noticed that if I select a cell with repeat ON for a certain sound and then scroll through the UITableView to select a different sound, it will not call audioPlayerDidFinishPlaying (and therefore not repeat) until after scrolling has stopped. As soon as I stop scrolling, it repeats just fine.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayerdelegate/1389160-audioplayerdidfinishplaying
    optional func audioPlayerDidFinishPlaying (_ player: AVAudio Player, successfully flag: Bool) Parameters player. The audio player that finishes playing. flag. A Boolean value that indicates whether the audio finishes playing successfully. Discussion. The system doesn’t call this method on an audio interruption.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Prepares the player for audio playback. func play() -> Bool Plays audio asynchronously. func play(atTime: TimeInterval) -> Bool Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback.

Callback for player stop · Issue #7 · Canardoux/tau · GitHub

    https://github.com/Canardoux/tau/issues/7
    Hi, when player ends playing audio file it stops automatically, but i can't set callback on this behavior. fs.onPlayerStateChanged returns only current position, and doesn't return any if audio file is ended. Thanks, Eugene. The text was updated successfully, but these errors were encountered: hyochan added the help wanted label on Oct 1, 2018.

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