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android - How to start playing music in loop using ...

    https://stackoverflow.com/questions/62250089/how-to-start-playing-music-in-loop-using-audioplayers-package-on-start-of-flutte
    I want to continuously play music in my app on loop similar to many game apps available on the store. However I am not sure when to initialize the music loop start and how to stop it. I created a class which contains the logic to start and stop the music. Also My App Structure is like this. Main.dart. Wrapper.dart

sun.audio.AudioPlayer.start java code examples | Tabnine

    https://www.tabnine.com/code/java/methods/sun.audio.AudioPlayer/start
    AudioStream as=new AudioStream(fileau); AudioPlayer.player.start(as); Walk the nodes of the tree left-to-right or right-to-left. Note that in descending iterations, next

Minim : : AudioPlayer : : loop

    http://code.compartmental.net/minim/audioplayer_method_loop.html
    Minim core | ugens | analysis: AudioPlayer. loop. Description. Set the AudioPlayer to loop some number of times. If it is already playing, the position will not be reset to the beginning. If it is not playing, it will start playing. If you previously called this method and then paused the AudioPlayer, you can resume looping by using the result of getLoopCount() as the argument for this method.

AudioPlayer

    http://code.compartmental.net/minim/javadoc/ddf/minim/AudioPlayer.html
    Set the AudioPlayer to loop some number of times. If it is already playing, the position will not be reset to the beginning. If it is not playing, it will start playing. If you previously called this method and then paused the AudioPlayer, you can resume looping by using the result of getLoopCount() as the argument for this method. To loop indefinitely, use loop().

sun.audio.AudioPlayer java code examples | Tabnine

    https://www.tabnine.com/code/java/classes/sun.audio.AudioPlayer
    This SocketException may be thrown during socket creation or setting options, and is the superclass

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