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iphone - Playback MP3 data buffer using AudioQueue …
https://stackoverflow.com/questions/7593142/playback-mp3-data-buffer-using-audioqueue-service-prime-failed-50
To achieve this target successively, I firstly got the common local MP3 file to playback using AudioQueue, and it does work. And then, I replaced the AudioFileReadPackets with stdio function fread, and everytime I fread the same amount of mp3 packets like AudioFileReadPackets ever did, to simulate the audio stream coming from network.
AudioQueue in-memory playback example
https://www.py4u.net/discuss/1604915
The Audio Queue Services Programming Guide should give you the details you need but obviously is a bit lax on the specific example you are looking for. You just need to push the in-memory audio data through the output queue instead of the PCM data from the file via AudioFileReadPackets. I found a reasonable example of sound synthesis in the AudioQueue player callback in another …
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
Overview. This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio.
Load MP3 files saved locally to AudioClip - Unity Forum
https://forum.unity.com/threads/load-mp3-files-saved-locally-to-audioclip.851434/
string strLocalPath = Application.persistentDataPath + "/"+ filename +".mp3"; if(System.IO.File.Exists( strLocalPath)){. ///This part is not working since few weeks. Trying to download the localy saved mp3 file and convert it to AudioClip. WWW www = new WWW ("file:///" + strLocalPath); //load the file. yield return www;
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