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AudioQueue Class (AudioToolbox) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioQueue
AudioQueue is a base class for both the InputAudioQueue which is used to record audio and the OutputAudioQueue which is used to playback audio. This class provides services to start, prime, stop, pause the queues as well as volume control, resource management and event notifications. When you use AudioQueues, you must allocate buffers for ...
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audioqueueref
An audio queue is a software object you use for recording or playing audio in macOS. It does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats. Mediating recording or playback. You create, use, and dispose of audio queues using the functions described in Audio Queue Services.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
Overview. This document describes Audio Queue Services, a C programming interface in the Audio Toolbox framework, which is part of Core Audio. An audio queue is a software object you use for recording or playing audio.
OutputAudioQueue Class (AudioToolbox) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.OutputAudioQueue
AddListener(AudioQueueProperty, AudioQueue+AudioQueuePropertyChanged) Use this method to track changes to the audio queue properties. (Inherited from AudioQueue) AllocateBuffer(Int32, AudioQueueBuffer*) Allocates an audio buffer associated with this AudioQueue
Rent Audio Book Online, Renting Book on CD: AudioQueue
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CUGL 2.1: cugl::AudioQueue Class Reference
https://www.cs.cornell.edu/courses/cs5152/2022sp/resources/engine/api/classcugl_1_1_audio_queue.html
AudioQueue ~AudioQueue void play (const std::shared_ptr< Sound > &music, bool loop=false, float volume=1.0f, float fade=0.0f) void play (const std::shared_ptr< audio::AudioNode > &graph, bool loop=false, float volume=1.0f, float fade=0.0f) const std::string current const AudioEngine::State getState const bool isLoop const void
GitHub - tomisacat/AudioQueueTutorial: Demo about how …
https://github.com/tomisacat/AudioQueueTutorial
Demo about how to use AudioQueue to play/record audio. Written in Swift. - GitHub - tomisacat/AudioQueueTutorial: Demo about how to use AudioQueue to …
audioqueue - The sound muted after playing audio with ...
https://stackoverflow.com/questions/30794479/the-sound-muted-after-playing-audio-with-audio-queue-on-ios-for-a-while
You can let the AudioQueue wait if you use AudioQueuePause. In this exemple, in Swift 5, I use a generic queue. When this queue is empty, as you did, I fill my buffer with empty data in callback and call AudioQueuePause.
AudioQueue 录音与播放 - 简书
https://www.jianshu.com/p/c5a05116ecb2
主要部分: 播放pcm文件流 实时录音和播放 AudioQueue播放pcm文件流 导入头文件定义所需变量 读pcm文件 设置音频参数 注意:此时设置的音频参数需要和pcm文...
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