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objective c - AVAssetReader to AudioQueueBuffer - Stack ...
https://stackoverflow.com/questions/11398997/avassetreader-to-audioqueuebuffer
Currently, I'm doing a little test project to see if I can get samples from an AVAssetReader to play back using an AudioQueue on iOS. I've read this: ( Play raw uncompressed sound with AudioQueue,...
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audioqueuebufferref
typealias AudioQueueBufferRef = Unsafe Mutable Pointer < Audio Queue Buffer >
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audioqueuebuffer
Overview. Each audio queue has an associated set of audio queue buffers. To allocate a buffer, call the Audio Queue Allocate Buffer(_: _: _:) function. To dispose of a buffer, call the Audio Queue Free Buffer(_: _:) function.. If using a VBR compressed audio data format, you may want to instead use the Audio Queue Allocate Buffer With Packet Descriptions function. This function allocates …
Грешка при празен буфер на аудиоопашката - ios, object-c ...
https://living-sun.com/bg/ios/314159-audio-queue-buffer-empty-error-ios-objective-c-buffer-memcpy-audioqueue.html
Грешка при празен буфер на аудиоопашката - ios, object-c, buffer, memcpy, audioqueue. Разпределям буфери и стартирам аудио опашка като ... (void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer) { …
オーディオキューバッファが空のエラー-ios、objective-c、buffer …
https://living-sun.com/ja/ios/314159-audio-queue-buffer-empty-error-ios-objective-c-buffer-memcpy-audioqueue.html
#pragma mark playback callback function static void MyAQOutputCallBack(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inCompleteAQBuffer) { // this is called by the audio queue when it has finished decoding our data. // The buffer is now free to be reused.
Streaming Audio to Multiple Listeners via iOS' Multipeer ...
https://thoughtbot.com/blog/streaming-audio-to-multiple-listeners-via-ios-multipeer-connectivity
AudioQueueBufferRef audioQueueBuffer = [self aFreeBuffer]; memcpy ((char *) audioQueueBuffer-> mAudioData, (const char *) data, length); We also need some logic to make sure we’re not overfilling the buffer and if we don’t completely fill it, we should wait for more.
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