We have collected the most relevant information on Audiorecord.Read Blocks. Open the URLs, which are collected below, and you will find all the info you are interested in.


Android-dev AudioRecord without blocking or threads ...

    https://stackoverflow.com/questions/15804903/android-dev-audiorecord-without-blocking-or-threads#:~:text=If%20bytes%20won%27t%20be%20ready%20when%20the%20listener,often%20you%20want%20the%20listener%20to%20be%20called.
    none

AudioRecord.read() method blocks indefinitely on …

    https://stackoverflow.com/questions/27795851/audiorecord-read-method-blocks-indefinitely-on-android-4-3
    To solve your problem, you may follow those steps: Restart you phone and do not run anything when it start. Add code to release your audiorecord somewhere that you want to stop, e.g. onPause (). Run test again.

AudioRecord.Read Method (Android.Media) | Microsoft …

    https://docs.microsoft.com/en-us/dotnet/api/android.media.audiorecord.read
    Read (Byte [], Int32, Int32, Int32) Reads audio data from the audio hardware for recording into a byte array. C#. [Android.Runtime.Register ("read", " ( [BIII)I", "GetRead_arrayBIIIHandler", ApiSince=23)] public virtual int Read (byte[] audioData, int …

(四)Audio子系统之AudioRecord.read - 某某璀 - 博客园

    https://www.cnblogs.com/pngcui/p/10016588.html
    ALOGE("AudioRecord::read(buffer=%p, size=%zu (%zu)", buffer, userSize, userSize); return BAD_VALUE; } ssize_t read = 0; Buffer audioBuffer; while (userSize >= mFrameSize) { audioBuffer.frameCount = userSize / mFrameSize; status_t err = obtainBuffer(&audioBuffer, &ClientProxy::kForever); if (err < 0) { if (read > 0) { break; } return ssize_t(err); } size_t bytesRead …

AudioRecord - Android SDK | Android Developers

    https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioRecord.html
    This is achieved by "pulling" (reading) the data from the AudioRecord object. The application is responsible for polling the AudioRecord object in time using one of the following three methods: read(byte[], int, int), read(short[], int, int) or read(ByteBuffer, int). The choice of which method to use will be based on the audio data storage format that is the most convenient for the user of …

Now you know Audiorecord.Read Blocks

Now that you know Audiorecord.Read Blocks, we suggest that you familiarize yourself with information on similar questions.