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SDL_AudioSpec - Simple DirectMedia Layer

    https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlaudiospec.html
    AUDIO_S16MSB. Signed 16-bit big-endian samples. AUDIO_U16SYS. Either AUDIO_U16LSB or AUDIO_U16MSB depending on you systems endianness. AUDIO_S16SYS. Either AUDIO_S16LSB or AUDIO_S16MSB depending on you systems endianness. channels: The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).

SDL_mixer 1.2.10: Mix_OpenAudio - Simple DirectMedia …

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    AUDIO_S16MSB Signed 16-bit samples, in big-endian byte order AUDIO_U16 same as AUDIO_U16LSB (for backwards compatability probably) AUDIO_S16 same as AUDIO_S16LSB (for backwards compatability probably) AUDIO_U16SYS Unsigned 16-bit samples, in system byte order AUDIO_S16SYS

SDL_AudioSpec - SDL Library Documentation

    https://documentation.help/SDL/sdlaudiospec.html
    AUDIO_S16MSB. Signed 16-bit big-endian samples. AUDIO_U16SYS. Either AUDIO_U16LSB or AUDIO_U16MSB depending on you systems endianness. AUDIO_S16SYS. Either AUDIO_S16LSB or AUDIO_S16MSB depending on you systems endianness. channels: The number of seperate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).

audio - vladar4.github.io

    https://vladar4.github.io/sdl2_nim/private/audio.html
    AUDIO_S16MSB * = 0x00009010 As above, but big-endian byte order AUDIO_U16 * = AUDIO_U16LSB AUDIO_S16 * = AUDIO_S16LSB AUDIO_S32LSB * = 0x00008020 32-bit integer samples AUDIO_S32MSB * = 0x00009020 As above, but big-endian byte order AUDIO_S32 * = AUDIO_S32LSB AUDIO_F32LSB * = 0x00008120 32-bit floating point samples AUDIO_F32MSB …

Chapter 7: Sound and Music (JEDI-SDL) - Free Pascal meets SDL

    https://www.freepascal-meets-sdl.net/chapter-7-sound-and-music-jedi-sdl/
    AUDIO_S16LSB: Signed 16-bit samples, in little-endian byte order: AUDIO_U16MSB: Unsigned 16-bit samples, in big-endian byte order: AUDIO_S16MSB: Signed 16-bit samples, in big-endian byte order: AUDIO_U16: same as AUDIO_U16LSB: AUDIO_S16: same as AUDIO_S16LSB: AUDIO_U16SYS: Unsigned 16-bit samples, in system byte order: AUDIO_S16SYS

cocos.audio.SDL.audio module — cocos v0.6.5 documentation

    http://python.cocos2d.org/doc/api/cocos.audio.SDL.audio.html
    desired audio frequency in samples per second desired.format desired audio format, i.e., one of AUDIO_U8, AUDIO_S8, AUDIO_U16LSB, AUDIO_S16LSB, AUDIO_U16MSB or AUDIO_S16MSB desired.samples. size of the audio buffer, in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware.

Changing Bits: Playing a sound (AIFF) file from Python ...

    https://blog.mikemccandless.com/2013/11/playing-sound-aiff-file-from-python.html
    AUDIO_S16MSB, p. a. getnchannels(), 512, sdl2. SDL_AudioCallback(p . playNextChunk)) # TODO: instead of passing None for the 4th arg, I really should pass # another AudioSpec and then confirm it matched what I asked for: devID = sdl2 .

C++ enum names as strings - General and Gameplay ...

    https://www.gamedev.net/forums/topic/437852-c-enum-names-as-strings/?page=3
    This means, for example, that if the requested format is AUDIO_S16SYS, the log reflects that this is in fact an alias for AUDIO_S16MSB on the system in question, and also that the requested format is the default format for that system.

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