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ios - How to debug error -1500 returned by ...
https://stackoverflow.com/questions/18715502/how-to-debug-error-1500-returned-by-audioservicescreatesystemsoundid
Any help really appreciated. See my questions (1) and (2) at the bottom. I'm new to Objective C programming, coming from Flex development. I've tried for the first time doing a simple sound playba...
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405240-audioservicescreatesystemsoundid
A system sound object, identified with a sound file you want to play.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_services
You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one sound at a time. You can use System Sound Services to provide audible alerts. On some iOS devices, alerts can include ...
Apple Xcode Shortcuts And Tips - permadi.com
https://permadi.com/2009/05/apple-xcode-shortcuts-and-tips/
Finding Cause Of Linker Error. When compiling, you might get an error like so: “_AudioServicesPlaySystemSound”, referenced from:-[SoundEffect play] in SoundEffect.o “_AudioServicesDisposeSystemSoundID”, referenced from:-[SoundEffect dealloc] in SoundEffect.o “_AudioServicesCreateSystemSoundID”, referenced from:
My program has a memory leak
https://www.py4u.net/discuss/1611652
Answer #5: Whenever you use the keyword 'alloc' , it means you are allocating some memory space for your object. Now if you don't release it yourself or autorelease it, then it shows 'memory leak'. It is not only about uialertview, but for every other objects also. You may want to release the alertview object in dealloc () method, but still it ...
Audio Tutorial for iOS: Playing Audio Programatically ...
https://www.raywenderlich.com/2431-audio-tutorial-for-ios-playing-audio-programatically-2014-edition
Luckily, Alex Restrepo has made a nice Sound Engine library using OpenAL that you can either use in your projects or use as a reference. Another option is the Cocos2D game library, which includes an extremely easy to use sound engine that makes playing audio a snap.
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