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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405240-audioservicescreatesystemsoundid
    A system sound object, identified with a sound file you want to play.

objective c - Why does …

    https://stackoverflow.com/questions/9811512/why-does-audioservicescreatesystemsoundid-throw-an-exception-internally-but-retu
    However, the audio file in soundID is created successfully, and the OSStatus error code that AudioServicesCreateSystemSoundID returns is 0. This happens in all three iOS Simulator versions I have installed, and on my iPhone running 5.1.

AudioServicesCreateSystemSoundID - iOS Developer Zone

    http://iosdeveloperzone.com/tag/audioservicescreatesystemsoundid/
    If you are using ARC see: “Playing a System Sound (ARC Version)”. Today I needed to add a simple beep sound to an app. The code snippet below shows all the relevant calls.

iOS : Why does AudioServicesCreateSystemSoundID …

    https://www.youtube.com/watch?v=0GfcXOrZR4U
    iOS : Why does AudioServicesCreateSystemSoundID throw an exception internally but return 0 as an error code? [ Beautify Your Computer : https://www.hows.tech...

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_services
    Overview System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds.

ios - Creating and playing a sound in swift - Stack Overflow

    https://stackoverflow.com/questions/24043904/creating-and-playing-a-sound-in-swift
    You'll need to make sure to import AudioToolbox, plus the general pattern for this kind of code would be to load your sounds when your app starts up, saving them in SystemSoundID instance variables somewhere, use them throughout your app, then call AudioServicesDisposeSystemSoundID when you're finished with them. Share Improve this …

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