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Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
func AudioServicesPlaySystemSound (_ inSystemSoundID: System Sound ID) Parameters inSystemSoundID. The system sound to play. Before using this function, call the Audio Services Create System Sound ID(_: _:) function to obtain a system sound. Discussion. This function plays a short sound (30 seconds or less in duration). Because sound might play ...
Playing 1 sound at a time with …
https://stackoverflow.com/questions/8456731/playing-1-sound-at-a-time-with-audioservicesplaysystemsound
Currently, I am using AVAudioPlayer instead but there is a sound start delay, and I would like to use AudioServicesPlaySystemSound, if possible, as it plays sound immediately. Has anyone else had the same problem, please? Thank you very much for your time.
Can I use "AudioServicesPlaySystemSound(1519) " to …
https://developer.apple.com/forums/thread/112270
AudioServicesPlaySystemSound(1519) // Actuate `Peek` feedback (weak boom) Is it ok to do it like that? IIt adds so much more to the feeling of the game in some areas and I'm wondering why there is no implementation in the Unreal Engine 4. Thank you very much. Core Audio
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_services
System Sound Services provides a C interface for playing short sounds and for invoking vibration on iOS devices that support vibration. You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can ...
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
iPhone —plays the specified sound. If the user has configured the Settings application for vibration on ring, also invokes vibration. However, the device does not vibrate if your app’s audio session is configured with the playAndRecord or record audio session category. This ensures that vibration doesn’t interfere with audio recording.
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