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iphone - AudioServicesPlaySystemSound Volume? - Stack …
https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
I have this code: - (void)createAndPlaySoundID: (NSString*)name { NSString *path = [NSString stringWithFormat: @"%@/%@", [ [NSBundle mainBundle] resourcePath], name]; NSURL* filePath = [NSURL fileURLWithPath: path isDirectory: NO]; SystemSoundID soundID; AudioServicesCreateSystemSoundID ( (__bridge CFURLRef)filePath, &soundID); …
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
func AudioServicesPlaySystemSound (_ inSystemSoundID: System Sound ID) Parameters inSystemSoundID. The system sound to play. Before using this function, call the Audio Services Create System Sound ID(_: _:) function to obtain a system sound. Discussion. This function plays a short sound (30 seconds or less in duration). Because sound might play ...
objective c - AudioServicesPlaySystemSound not playing ...
https://stackoverflow.com/questions/2720623/audioservicesplaysystemsound-not-playing-sounds
System Preferences → Sound → [x] Play user interface sound — this checkbox helped for me too, it solved the AudioServicesPlaySystemSound(_) issue. But worth noting was that the sample Apple Xcode project "SysSound" worked just fine without checking this box. I'm using the Xcode 4.4.1 for creating own app from scratch.
AudioServicesPlaySystemSound | iOS Developer Zone
http://iosdeveloperzone.com/tag/audioservicesplaysystemsound/
SystemSoundID mBeep; // Create the sound ID. NSString* path = [ [NSBundle mainBundle] pathForResource:@"Beep" ofType:@"aiff"]; NSURL* url = [NSURL fileURLWithPath:path]; AudioServicesCreateSystemSoundID ( (__bridge CFURLRef)url, &mBeep); // Play the sound. AudioServicesPlaySystemSound (mBeep); // Dispose of the sound.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
For a code example, see the AddMusic sample code project. Playing UI Sound Effects or Invoking Vibration Using System Sound Services. To play user-interface sound effects (such as button clicks), or to invoke vibration on devices that support it, use System Sound Services. This compact interface is described in System Sound Services Reference.
How to make the device vibrate - free Swift 5.4 example ...
https://www.hackingwithswift.com/example-code/system/how-to-make-the-device-vibrate
Swift version: 5.4. Paul Hudson @twostraws May 28th 2019. All iPhones have a built-in motor to create vibration effects, and if you just want a quick vibration it takes just one line of code: AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) You’ll need to import the AVFoundation framework if you don’t have it already.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
var audioPlayer = AVAudioPlayer () Then in the viewDidLoad method, I’m going to create a new AVAudioPlayer object and initialize it with the path to the sound file like this: Observe that we are using Bundle to find our way inside the app to go find the file named “ …
0x04 Calling iOS Native Functions from Python Using Frida ...
https://grepharder.github.io/blog/0x04_calling_ios_native_functions_from_python_using_frida_and_rpc.html
This is the Python code (frida_rpc_player.py): # frida_rpc_player.py import codecs import frida from time import sleep session = frida . get_usb_device () . attach ( 'Telegram' ) with codecs . open ( './audiobox_rpc.js' , 'r' , 'utf-8' ) as f : source = f . read () script = session . create_script ( source ) script . load () rpc = script . exports rpc . sms () sleep ( 1 ) rpc . email () sleep ( 1 ) rpc . …
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