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About : …

    https://stackoverflow.com/questions/23129702/about-audioservicesplaysystemsoundksystemsoundid-vibrate
    In my project, I used AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) to play SystemSound.When test in iPhone5,it works. when in the iPhone4,it can‘t work . Thanks for your help: here is the code: AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); I have import AudioToolbox.AVFoundation.framework,#import . but it is no use

ios - …

    https://stackoverflow.com/questions/36328964/audioservicesplaysystemsoundksystemsoundid-vibrate
    AudioServicesPlaySystemSound(kSystemSoundID_Vibrate) Ask Question Asked 5 years, 9 months ago. ... This code will vibrate device continuously with delay of 2 seconds. when you want to stop vibration you can call release method. Ex. [t release]; Share. Follow

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
    On some iOS devices, you can pass the k System Sound ID _Vibrate constant to invoke vibration. On other iOS devices, calling this function with that constant does nothing. Sound files that you play using this function must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format

Vibration - How kSystemSoundID_Vib… | Apple Developer …

    https://developer.apple.com/forums/thread/13054
    It seems AudioServicesPlaySystemSound returns immediately and ignores other calls while playing. Searching with "ios repeat vibration", I could easily find a Stack Overflow article titled "how to run vibrate continuously in iphone?". I translated the code into Swift. In toplevel:

Vibration - Expo Documentation

    https://docs.expo.dev/versions/latest/react-native/vibration/
    vibrate () Vibration.vibrate(pattern, repeat); Triggers a vibration with a fixed duration. On Android, the vibration duration defaults to 400 milliseconds, and an arbitrary vibration duration can be specified by passing a number as the value for the pattern argument. On iOS, the vibration duration is fixed at roughly 400 milliseconds.

How to use Haptic Feedback for a better experience in …

    https://medium.com/flawless-app-stories/how-to-use-haptic-feedback-for-better-experience-in-ios-swift-d3c7b593d927
    Basic vibration on iOS device import AudioToolbox.AudioServices AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate)) Warning : According to the SDK header file; this function will ...

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