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iphone - AudioServicesPlaySystemSound volume control ...
https://stackoverflow.com/questions/3175864/audioservicesplaysystemsound-volume-control
1 If audio is playing on your device using audioQueue, iPod or some other form other than system sounds, the volume adjusted by the side buttons will be the device volume. If the device is otherwise silent, adjusting the side buttons will adjust the ringer volume. Share Improve this answer answered Jul 4 '10 at 19:20 coneybeare 32.9k 21 129 182
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
Sounds play at the current system audio volume, with no programmatic volume control available Sounds play immediately Looping and stereo positioning are unavailable Simultaneous playback is unavailable: You can play only one sound at a time The sound is played locally on the device speakers; it does not use audio routing.
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
In addition, when you use the AudioServicesPlaySystemSound function: Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. Looping and stereo positioning are unavailable. Simultaneous playback is unavailable: You can play only one sound at a time
Volume Controller - Chrome Web Store
https://chrome.google.com/webstore/detail/volume-controller/kmfhljjdadodpnmgilofilbhnbiggcnm
Individually controller volume of each tab of your Chrome browser. Appreciate the convenience and benefits of an audio controller extension: - Increase volume up to 6 times (up to 600%); - Displays all tabs witch playing audio; - Fast navigation on tabs with sound; - Instantly mute tab (just click on the speaker icon in popup menu); - Displays the levels on the app icon in the …
simple sounds will not play | Apple Developer Forums
https://developer.apple.com/forums/thread/86395
settings > sounds > Ringer and alerts and increased the volume and it worked. My app uses SpriteKit and before I figured this out, I found that SKAction.playSoundFileNamed (sound, waitForCompletion: false) will also play a sound. So I might just use that since it does not rely on the Ringers and Alerts volume control. Posted 4 years ago by
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