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iphone - AudioServicesPlaySystemSound Volume? - Stack …
https://stackoverflow.com/questions/10855874/audioservicesplaysystemsound-volume
In the Settings app, under General > Sounds > Ringer and Alerts If 'Change with Buttons' is set to Off, then sounds using AudioServicesPlaySystemSound () will always be played at full volume (yet other sound API's such as AVAudioPlayer will respect the volume of the device). Share edited Nov 7 '12 at 22:24 Ben Trengrove 6,971 3 35 55
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/1405248-audioservicesplaysystemsound
Sounds play at the current system audio volume, with no programmatic volume control available. Sounds play immediately. Looping and stereo positioning are unavailable. Simultaneous playback is unavailable: You can play only one sound at a time. The sound is played locally on the device speakers; it does not use audio routing.
Fix Computer Volume Too Low On Windows 10 [SOLVED]
https://silicophilic.com/computer-volume-too-low/
It can reduce your volume by up to 80%, or completely mute your audio if selected to do so by you. Open Windows Search by pressing Win + S. Type Sound in the search menu. Click on ‘ Change System Sounds ’. Under the Communications tab, click on the radio button associated with Do nothing. Click on Apply followed by OK. Wrapping Up
iOS 13 Lock Sound Stays Louder than Syste ... - Apple
https://discussions.apple.com/thread/250652915
iOS 13 Lock Sound Stays Louder than System Setting. After updating to iOS 13 I've noticed the Lock Screen Sound stays loud even when I have the Ringer volume turned to it's lowest (not muted) setting. This happened with previous versions of iOS and then went away (probably thru an update).
How to Fix the Volume on Your Computer in Windows …
https://www.wikihow.com/Fix-the-Volume-on-Your-Computer-in-Windows
Check the volume. If you are using external speakers or headphones that have an independent volume, make sure the volume is turned up and that the "Mute" button is not engaged. You can also use …
Audio Tutorial for iOS: Playing Audio Programatically ...
https://www.raywenderlich.com/2431-audio-tutorial-for-ios-playing-audio-programatically-2014-edition
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Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file. In addition, when you use the AudioServicesPlaySystemSound function:
#Cordova Low Latency Audio Plugin for iOS and Android - GitHub
https://github.com/Creative-Licence-Digital/cordova-plugin-lowlatencyaudio
The default volume is for a preloaded sound is 1.0, a lower default volume can be preset by using a numerical value from 0.1 to 1.0. params; ID - string unique ID for the audio file; assetPath - the relative path to the audio asset within the www directory; volume - the volume of the preloaded sound (0.1 to 1.0)
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/audio_services
You can use System Sound Services to play short (30 seconds or shorter) sounds. The interface does not provide level, positioning, looping, or timing control, and does not support simultaneous playback: You can play only one sound at a time. You can use System Sound Services to provide audible alerts. On some iOS devices, alerts can include ...
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