We have collected the most relevant information on Audiosource Problem. Open the URLs, which are collected below, and you will find all the info you are interested in.
Audio Source Separation with Deep Learning | by Akarsh ...
https://towardsdatascience.com/audio-source-separation-with-deep-learning-e7250e8926f7#:~:text=Audio%20Source%20Separation%2C%20also%20known%20as%20the%20Cocktail,against%20the%20wind%2C%20and%20you%20get%20the%20idea.
AudioSource problems - Unity Forum
https://forum.unity.com/threads/audiosource-problems.39644/
You just haven't attached an Audio Source. Dragging a clip onto a game object is a shortcut to adding an Audio Source and assigning a clip to it, which is why that method worked for you. (Technically, you can have more than one Audio Source attached to a Game Object – though I don't recommend it – and when you drag the clip onto the game object, it is assigned …
AudioSource problem - Unity Forum
https://forum.unity.com/threads/audiosource-problem.337672/
sounds is the audiosource, its singular, you cannot then use it as an array. you will need to create a collection to hold the clips you want to switch through and set the audiosource's "currentclip" to the one you want when you want to play it. http://docs.unity3d.com/ScriptReference/AudioSource-clip.html LeftyRighty, Jul 1, 2015 #4
AudioSource problem - Unity Forum
https://forum.unity.com/threads/audiosource-problem.235635/
The problem is that when the level loads and the video starts playing, the audio can be heard everywhere in the level. I have set the MinDistance to 1 and the MaxDistance to 10 but it makes no difference... EXCEPT if you change an option, any option, on the AudioSource component within the inspector, then it starts working like it should.
Problem with AudioSource.Play() - Unity Answers
https://answers.unity.com/questions/1461588/problem-with-audiosourceplay.html
Problem with AudioSource.Play() Hi Everyone, I know this sounds weird, but I'm not sure if it's something I'm doing wrong. I need an object to start emitting sound after certain Event and also trigger an Animation so:
AudioSource AMP300 Troubleshooting | diyAudio
https://www.diyaudio.com/community/threads/audiosource-amp300-troubleshooting.292417/
AudioSource AMP300 Troubleshooting 1. Even after the relays trip the Blue Light remains blue. 2. It is happening irrespective of selection of speakers A or B or A+B. Or even without selecting any speaker set. 3. There is a switch at the back for Trigger - Auto ON - Manual.
Now you know Audiosource Problem
Now that you know Audiosource Problem, we suggest that you familiarize yourself with information on similar questions.