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can't stop an audio clip? (AudioSource.Stop() not working ...

    https://www.gamedev.net/forums/topic/708400-cant-stop-an-audio-clip-audiosourcestop-not-working-unity-c/#:~:text=AudioSource.PlayClipAtPoint%20creates%20a%20new%20AudioSource%2C%20and%20you%20try,example%2C%20you%20can%20do%20it%20with%20this%20code%3A
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c# - Stop Audio Clip/ Audiosource - Stack Overflow

    https://stackoverflow.com/questions/38130612/stop-audio-clip-audiosource
    You need to call Stop on the audio source. Better not use PlayClipAtPoint (see answer from NewDeveloper), but another play function and a gamobject with a audiosource attached. – …

Unity - Scripting API: AudioSource.PlayClipAtPoint

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayClipAtPoint.html
    AudioSource.PlayClipAtPoint. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close.

How to stop audio - Unity Answers

    https://answers.unity.com/questions/602473/how-to-stop-audio-1.html
    AudioSource.PlayClipAtPoint creates an object, attaches an audiosource, and plays it, all automatically for you. Unfortunately, it does not return a reference to the object it creates. The best approach for you, is to create a GameObject with an audiosource in the hierarchy, add a reference to it in the script, and simply turn it on or off as ...

Scripting API: AudioSource.Stop - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
    Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.

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