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Pointman Strategy | Audiosurf Wiki | Fandom
https://audiosurf.fandom.com/wiki/Pointman_Strategy
Thanks go to Avarice for this amazing guide. The forum thread is here. Hello again, puzzle junkies. Audiosurf has well established itself by now as a glorious amalgamation of music and... snowboarding, I guess. What few people realize, unfortunately, is that most every song is also a deep and engrossing puzzle-- albeit …
Pointman - Strategy Guide - Steam Community
https://steamcommunity.com/sharedfiles/filedetails/?id=377815739
When I learned Pointman back in Audiosurf 1, the Deep Strategy Guide [www.audio-surf.com] by Avarice was a great help and an awesome ressource (and it still is). However, not everything in his guide still applies to Audiosurf 2, so I decided to write a guide with updated information.
Pointman | Audiosurf Wiki | Fandom
https://audiosurf.fandom.com/wiki/Pointman
Scooping blocks may be performed by holding down mouse button 1 as your hit blocks, and mouse button 2 lays them down in the column you are currently in. There are various aspects of this function: Dropping blocks follows the rule of "First in, last out." In other words you will drop the most recently collected block when you right click.
Steam Community :: Guide :: AudioSurf Achievement Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=145849990
To make this ridiculously easy, load Audacity (link above), open a slow or ambient song (rainforests, oceans), after about 30 seconds insert the required number of minutes of silence, and end with another 30 seconds of ambience. This will trick AudioSurf into making a VERY easy song for you to go through.
Audiosurf - Tutorial - Pointman - YouTube
https://www.youtube.com/watch?v=QUNSNeghM_c
Tutorial explaining how to play pointman well.Thanks to Blind Avarice who did a lot of work of finding out about chaining.kEn_sct
Priming (Audiosurf Pointman guide) - YouTube
https://www.youtube.com/watch?v=RDVy4bIqwZg
How priming can result in better matches than what could be assembled in one match window.
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