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Audiosurf | Compatibility Database | CodeWeavers
https://www.codeweavers.com/compatibility/crossover/audiosurf
Audiosurf with the 'Use Reference Rasterizer' resolution option enabled. Run Audiosurf on Mac, Linux & Chrome OS. Audiosurf allows you to experience the intensity and emotion of your songs in real time, in full color, and in 3D. Songs that give you an adrenaline rush are converted into wild roller coaster rides full of color and motion.
AUDIOSURF - Music Game Works With .mp3 Files on Your ...
https://www.gtplanet.net/forum/threads/audiosurf-music-game-works-with-mp3-files-on-your-computer.102504/
Audiosurf is coming out on Steam this Friday. If you don't know what it is, here's a sample: It's a beautiful music game that works with any mp3 file on your computer. When you load each song, the game analyzes its beats, tempos, notes, and tones, and creates the undulating highway you see.
c++ - D3D11: Reference Rasterizer vs WARP - Stack …
https://stackoverflow.com/questions/58100464/d3d11-reference-rasterizer-vs-warp
I have a test for a pixel shader that does some rendering and compares the result to a reference image to verify that the shader produces an expected output. When this test is run on a CI machine, it is on a VM without a GPU, so I call D3D11CreateDevice with D3D_DRIVER_TYPE_REFERENCE to use the reference rasterizer.
Rasterization: a Practical Implementation (The ...
https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage
Rasterization is the process by which a primitive is converted to a two-dimensional image. Each point of this image contains such information as color and depth. Thus, rasterizing a primitive consists of two parts. The first is to determine which squares of an integer grid in window coordinates are occupied by the primitive.
High-Performance Software Rasterization on GPUs
https://research.nvidia.com/sites/default/files/pubs/2011-08_High-Performance-Software-Rasterization/laine2011hpg_paper.pdf
GPU software rasterizer compared to the hardware pipeline. We maintain that only a careful experiment will reveal the perfor-mance difference, as without an actual implementation there are too many unknown costs. Second, constructing a purely software- ... We use the 48 KB shared memory option, because this
Reference rasterizer problem | MediaPortal - An Open ...
https://forum.team-mediaportal.com/threads/reference-rasterizer-problem.13824/
However MediaPortal doesn't like it - if I try loading it using the external monitor I get 'switching to the reference rasterizer'. As I said, the computer works fine with the monitor otherwise. I tried to fool MP by getting it loaded using the laptop screen first, then switching to the external screen, but MP crashes with: An exception has ...
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