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objective c - Using The AudioToolbox Framework - Stack ...

    https://stackoverflow.com/questions/6689368/using-the-audiotoolbox-framework
    Using The AudioToolbox Framework. Ask Question Asked 10 years, 6 months ago. Active 10 years, 6 months ago. Viewed 2k times ... Xcode 7 error: "Missing iOS Distribution signing identity for ..." 618. Xcode 12, building for iOS Simulator, but linking in an object file built for iOS, for architecture 'arm64' ...

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    AudioToolbox.framework. The Audio Toolbox framework contains the APIs that provide application-level services. The Audio Toolbox framework includes these header files: AudioConverter.h: Audio Converter API. Defines the interface used to create and use audio converters. AudioFile.h: Defines an interface for reading and writing audio data in files.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox
    The AudioToolbox framework provides interfaces for recording, playback, and stream parsing. In iOS, the framework provides additional interfaces for managing audio sessions. Topics. Essentials. Porting Your Audio Code to Apple Silicon. Eliminate issues in your audio-specific code when running on Apple silicon Mac computers.

Convert & Use iOS AudioToolbox in C++ Builder XE7 [Edit ...

    https://codeverge.com/embarcadero.cppbuilder.nontech/convert-use-ios-audiotoolbox-i/2001631
    I've been searching for a document/post that describes how to use a missing Objective C framework in C++ Builder. The framework is AudioToolbox and it's associated headers. I've added the framework to Tools -> Options -> SDK Manager and the .h files have been pulled across from my Mac but what do I do with them now?

CMake configuration for a shared ios framework linking ...

    https://gist.github.com/agirault/3244bf956c2cad7217b148291135f85e
    the ImageIO framework for the _CGImage symbols (after adding Qt5ClipboardSupport) the AudioToolbox framework for the _AudioServicesPlayAlertSound symbol; Adding -framework <FrameworkName> as well as the qt5 libraries (manually) to foo's target_link_libraries resolved most of them, but then leads to the latest error: 2.3. Missing frameworks and libs

cmake on mac fails with (missing: wxWidgets_LIBRARIES ...

    https://forums.wxwidgets.org/viewtopic.php?t=47273
    One of the biggest features of wxWidgets should be multiplatform support. wxWidgets is a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. Also it should be included in an already existing project based on cmake. So It has to be build with cmake.

Top 5 Ways to Fix .NET Framework 3.5 Missing in Windows 10

    https://www.minitool.com/news/net-framework-3-5-is-missing.html
    After the DISM scan has completed, try to install .NET Framework 3.5 again to check if the problem is solved. If you still can’t install .NET Framework, repeat the SFC scan and then check if the problem is solved. Bottom Line. After reading this post, you should know how to fix .NET Framework 3.5 missing in Windows.

Missing libtapi.dylib when trying to run on iOS Simulator ...

    https://forum.starling-framework.org/d/20963-missing-libtapidylib-when-trying-to-run-on-ios-simulator-from-flash-builder-47
    I thought that was precisely the platformSDK attribute, which specifies the path to the iOS Simulator SDK, what am I missing? tuarua copy used to work for me too, but then at some stage I had to use a symlink instead, might be due to my ANEs.

How to fix .NET Framework 3.5 is missing from Windows 10 ...

    https://www.auslogics.com/en/articles/how-to-fix-net-framework-3-5-is-missing-from-windows-10/
    The missing .NET Framework 3.5 issue can also be resolved by running the ‘lodctr’ command. To do that, follow these steps: Open Command Prompt with administrative rights. You can do this by following the first two steps on Method Five. Once Command Prompt is up, type “lodctr /r” (no quotes). Run the command by pressing Enter.

iOS Plugin -- How to link iOS framework? - Unity Forum

    https://forum.unity.com/threads/ios-plugin-how-to-link-ios-framework.156231/
    I have made an iOS plug-in that uses Accelerate framework. When I build and run, Unity launches Xcode which fails with "Missing symbol..." errors. Of course this can be fixed by manually adding the Accelerate framework to the target each time from within Xcode. But this makes for a hopeless build cycle.

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