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android - AudioTrack restarting even after it is stopped ...
https://stackoverflow.com/questions/8395714/audiotrack-restarting-even-after-it-is-stopped
W/AudioTrack( 7579): obtainBuffer() track 0x14c228 disabled, restarting ... Even after calling the stop() function I still get these. I believe I properly set the AudioTrack buffer size, based on minimal size required by AudioTrack (in my case 6x1024). I …
obtainBuffer() track 0x..... disabled, restarting · Issue ...
https://github.com/appunite/AndroidFFmpeg/issues/38
That seems to have solved most of the problems. Still a couple of streams I can't play but most are now working. However I now have an issue on streams and local videos where we get 'blips' in the audio every couple of seconds the audio either seems to pause or drop-out temporarily (for a couple of frames only) or judder.
AudioTrack: obtainBuffer() track 0x1981238 disabled ...
https://ai.baidu.com/forum/topic/show/494632
每次合成语音播放后,一直重复打印错误信息. AudioTrack: obtainBuffer () track 0x1981238 disabled, restarting. 合成-Android. 收藏. 点赞. 1. 个赞. 共3条回复 最后由 水寒319 回复于2016-07. #4 水寒319 回复于2016-07.
AudioTrack disabled due to previous underrun, restarting ...
https://support.frozenmountain.com/hc/en-us/community/posts/115003780634-AudioTrack-disabled-due-to-previous-underrun-restarting
[AudioTrack] releaseBuffer() track 0x8e782280 disabled due to previous underrun, restarting. 0. Comments 2 comments. Sort by ...
AudioTrack Underrun optimization · Issue #7808 · google ...
https://github.com/google/ExoPlayer/issues/7808
2020-09-08 21:40:17.291 25968-25998/com.cxz.walkman W/AudioTrack: releaseBuffer() track 0xa2e21c00 disabled due to previous underrun, restarting 2020-09-08 21:40:17.479 25968-25998/com.cxz.walkman W/AudioTrack: releaseBuffer() track 0xa2e21c00 disabled due to previous underrun, restarting 2020-09-08 21:40:20.095 25968 …
obtainBuffer timed out (is the CPU pegged?)_weixin ...
https://blog.csdn.net/weixin_34358365/article/details/85979584
I just saw the logcat: obtainBuffer() track 0x298b18 disabled, restarting .. that is to say : you have not got audio data and the input audio stream have been stopped .so the buffer must wait for the audio stream in. i think you should check the inputstream and the read method. you must ensure that you have read the audio data continuously.
Navigon AND Nexus = Fail | XDA Developers Forums
https://forum.xda-developers.com/t/navigon-and-nexus-fail.1507153/
Accuracy: 10.0 E/NaviKernel(19474): Information not available W/AudioTrack(19474): obtainBuffer() track 0x1234228 disabled, restarting W/AudioTrack(19474): obtainBuffer() track 0x1234228 disabled, restarting D/Gps (19474): onLocationChanged.
isReady always returns false when trying to get picture ...
https://forum.unity.com/threads/isready-always-returns-false-when-trying-to-get-picture-ads.269884/
W/AudioTrack(6689): obtainBuffer() track 0x19f81b8 disabled, restarting W/AsyncHttpResponseHandler(6689): Current thread has not called Looper.prepare(). Forcing synchronous mode. W/JsonHttpResponseHandler(6689): onSuccess(int, Header[], JSONObject) was not overriden, but callback was received
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