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Android Audio Streaming - Getting Static Noise on …
https://stackoverflow.com/questions/55995880/android-audio-streaming-getting-static-noise-on-audiotrack
It turns out that AudioTrack does not like inconsistent amounts of data being written to it and causes static noise due to it. This was the byte count sequence that was being written to AudioTrack before, that was causing the problem 1248, 3439, 5152, 5152, 3834, ... , …
AudioTrack - Android SDK | Android Developers
https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioTrack.html
An AudioTrack instance can operate under two modes: static or streaming. In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using one of the write () methods. These are blocking and return when the data has been transferred from the Java layer to the native layer and queued for playback.
AudioTrack | Android Developers
http://www.dre.vanderbilt.edu/~schmidt/android/android-4.0/out/target/common/docs/doc-comment-check/reference/android/media/AudioTrack.html
An AudioTrack instance can operate under two modes: static or streaming. In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using one of the write () methods. These are blocking and return when the data has been transferred from the Java layer to the native layer and queued for playback.
B4A - AudioTrack
https://www.b4x.com/android/help/audiotrack.html
Mode - streaming or static buffer. See MODE_STATIC and MODE_STREAM sessionID - Id of audio session the AudioTrack must be attached to See getMinBufferSize(int, int, int) to determine the minimum required buffer size for the successful creation of an AudioTrack instance.
Android example - AudioTrack.java - audiotrack, error ...
https://alvinalexander.com/java/jwarehouse/android/media/java/android/media/AudioTrack.java.shtml
* the size of this buffer, specified during the construction, determines how long an audiotrack * can play before running out of data. * for an audiotrack using the static mode, this size is the maximum size of the sound that can * be played from it. * for the streaming mode, data will be written to the hardware in chunks of * sizes inferior …
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