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Audio Units - Wikipedia
https://en.wikipedia.org/wiki/Audio_Units#:~:text=Audio%20Units%20are%20a%20set%20of%20application%20programming,streams%20of%20audio%20in%20near-real-time%20with%20minimal%20latency.
The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
This version of Audio Unit Programming Guide does not discuss group scope or part scope. Audio Unit Elements. An audio unit element is a programmatic context that is nested within a scope. Most commonly, elements come into play in the input and output scopes. Here, they serve as programmatic analogs of the signal buses used in hardware audio devices.
App Extension Programming Guide: Audio Unit
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
There are four audio unit types you can choose from, according to the role for your app extension: For audio creation: A generator unit creates audio according to a digital signal processing (DSP) algorithm that you... For audio modification: An effect unit modifies audio according to a DSP ...
Apple Developer Documentation
https://developer.apple.com/documentation/audiounit
The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host apps and distributed via …
Audio Unit Development Fundamentals - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html
Audio Unit Development Fundamentals. When you set out to create an audio unit, the power and flexibility of Core Audio’s Audio Unit framework give you the ability to go just about anywhere with sound. However, this power and flexibility also mean that there is a lot to learn to get started on the right foot.
Introduction - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
The Audio Unit, design and programming considerations for the part of an audio unit that performs the audio work. The Audio Unit View, a description of the two audio unit view types—generic and custom—as well as an explanation of parameter automation
[Audiounit programming] - Develop an Audiounit in Swift ...
https://forum.audiob.us/discussion/44266/audiounit-programming-develop-an-audiounit-in-swift
[Audiounit programming] - Develop an Audiounit in Swift. pistacchio. March 2021 in App Development. I have an application that should also work as an AudioUnit plugin. In Xcode, I go to File > New > Target, select AudioUnit and make sure that the selected language is "Swift". In the generated code, though, I have that the actual code of the ...
How to Create an Audio Unit Extension ... - Better …
https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files. Go to File / New / Target….
From the Audio Unit Programming Guide – djehuti.com – The ...
https://www.djehuti.com/2011/11/04/from-the-audio-unit-programming-guide/
From the Audio Unit Programming Guide. Posted on November 4, 2011 by Ben. Audio Plug-In manufacturers would do well to read and re-read this paragraph. Adding Copy Protection. If you choose to add copy protection to your audio unit, it’s especially important to consider the audio unit’s opening sequence. The time for copy protection is ...
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