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How to get an AudioUnit property value in Xamarin.iOS ...
https://stackoverflow.com/questions/30181862/how-to-get-an-audiounit-property-value-in-xamarin-ios#:~:text=Not%20an%20answer%20but%20AudioUnit%20has%20private%20AudioUnitSetProperty,Xamarin.%20But%20you%20always%20can%20use%20reflection%20%3B%29
AUAudioUnit.Latency Property (AudioUnit) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/audiounit.auaudiounit.latency
Latency Property Definition. Namespace: AudioUnit Assembly: Xamarin.iOS.dll Assembly: Xamarin.Mac.dll. Important Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
latency - Apple Inc.
https://developer.apple.com/documentation/audiotoolbox/auaudiounit/1387675-latency
This property reflects the delay between when an impulse arrives in the input stream vs. output stream. This should reflect the delay due to signal processing (e.g. FFTs), not as an effect (e.g. reverberation). Note that a latency that varies with parameter settings, including bypass, is generally not useful to hosts.
Apple Developer Documentation
https://developer.apple.com/documentation/audiotoolbox/kaudiounitproperty_latency
var kAudioUnitProperty_Latency: Audio Unit Property ID { get} Discussion The time, in seconds, that it takes an audio unit to move an audio sample from its input to its output.
How to get an AudioUnit property value in Xamarin.iOS ...
https://stackoverflow.com/questions/30181862/how-to-get-an-audiounit-property-value-in-xamarin-ios
Not an answer but AudioUnit has private AudioUnitSetProperty method which is exposed as SetAudioFormat, SetCurrentDevice and a number of other methods, but not for Latency. Looks like it wasn't implemented by Xamarin. But you always can use reflection ;)
AUAudioUnit Class (AudioUnit) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/audiounit.auaudiounit
Latency: Gets the latency of the audio unit, in seconds. ... Registers a component that has been implemented as a subclass of AudioUnit. RemoveObserver(NSObject, NSString) ... Sets the value of the property specified by the key to the specified value. (Inherited from NSObject) SetValueForKeyPath(IntPtr, NSString) ...
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