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The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html#:~:text=An%20audio%20unit%20scope%20is%20a%20programmatic%20context.,sets%20or%20retrieves%20values%20of%20parameters%20and%20properties.
Audio Unit Scopes - Apple Developer
https://developer.apple.com/documentation/audiounit/audio_unit_properties/1534214-audio_unit_scopes
In macOS, a scope for changes to an individual musical note. The element identifier used with this scope is the unique note identifier returned from a started note (see the MusicDeviceStartNote function in AudioUnit/MusicDevice.h ). var kAudioUnitScope_Output: AudioUnitScope The context for audio data leaving an audio unit.
AudioUnitParameterEvent.Scope Field (AudioUnit ...
https://docs.microsoft.com/en-us/dotnet/api/AudioUnit.AudioUnitParameterEvent.Scope
The changed parameter's audio unit scope. ... This browser is no longer supported. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
AudioUnitScopeType Enum (AudioUnit) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/audiounit.audiounitscopetype
Audio Unit Assembly: Xamarin.iOS.dll An enumeration whose values specify roles and contexts for audio unit properties. In this article Definition Fields Applies to C# public enum AudioUnitScopeType Inheritance Enum AudioUnitScopeType Fields Applies to
The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …
AudioUnit.GetParameterList(AudioUnitScopeType, UInt32 ...
https://docs.microsoft.com/en-us/dotnet/api/audiounit.audiounit.getparameterlist
public AudioUnit.AudioUnitParameterInfo[] GetParameterList (AudioUnit.AudioUnitScopeType scope = AudioUnit.AudioUnitScopeType.Global, uint audioUnitElement = 0);
ios - how to set scope and element when using audio unit ...
https://stackoverflow.com/questions/16674760/how-to-set-scope-and-element-when-using-audio-unit
Scope - the programmatic context, within an audio unit, that the property applies to. A property applies to one or more scopes, as described in this document. The audio unit scopes in iOS are Input, Output, and Global. In OS X, audio units have additional, MIDI-related scopes: Group, Part, and Note.
App Extension Programming Guide: Audio Unit
https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
An Audio Unit app extension provides real-time audio processing that generates an audio stream to send to a host app, or that modifies an audio stream from a host app and sends it back to the host app. Audio Unit app extensions cannot perform recording. To find out about other types of app extensions you can create, see Table 1-1 .
Audio Unit详解 - 简书 - jianshu.com
https://www.jianshu.com/p/8ce865c9bbac
输入和输出scopes直接参与通过audio unit移动一个或多个音频流。正如你所期待的那样,音频输入scope进入从输出scope离开。属性或参数可以作为整体应用于输入scope或输出scope,某些属性只能应用于scope特定的element. 七、AudioUnitSetProperty配置audio unit
Apple Developer Documentation
https://developer.apple.com/documentation/audiounit
The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class.
occularScope (Oscilloscope) - Audio Plugins for Free
https://www.audiopluginsforfree.com/occularscope/
“occularScope is a bar or beat synchronised oscilloscope with side chain input. View either a single beat or bar synchronised to your DAW Line or filled waveform view Can show side chain input overlaid or added to primary input Freeze button Adjustable delay compensation for manually correcting waveform offset Fully scalable user interface
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