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objective c - 'AudioUnit/AudioUnit.h' file not found ...
https://stackoverflow.com/questions/11905366/audiounit-audiounit-h-file-not-found
'AudioUnit/AudioUnit.h' file not found. Ask Question Asked 9 years, 5 months ago. Active 9 years, 5 months ago. ... but when i went to run in on my iphone it came up in the log that in the AUGraph.h with #include AudioUnit/AudioUnit.h and 'AudioUnit/AudioUnit.h' file not found to the right of it. How can i fix this to run it on my phone? ...
AudioToolbox | Apple Developer Forums
https://developer.apple.com/forums/thread/65236
I use AudioToolbox in my MacOSX application and it give me the message AudioToolbox/AudioUnit.h file not found. If I look in the AudioToolbox.framework , I see that the AudioUnit.h file exist in the Headers directory. This problem occured after I upgrade to macOS Sierra and Xcode 8.0. I also use AudioToolbox in my iOS application without any problem, the …
CMake Android configuration on OSX fails #372 - GitHub
https://github.com/kcat/openal-soft/issues/372
/Users/hkim809/Desktop/SoulEngineProject/Light.vn-multi/extlibs/openal-soft/alc/backends/coreaudio.cpp:37:10: fatal error: 'AudioUnit/AudioUnit.h' file not found #include <AudioUnit/AudioUnit.h> ^~~~~~ 1 error generated. make[2]: *** [openal-soft/CMakeFiles/OpenAL.dir/alc/backends/coreaudio.cpp.o] Error 1
Core Audio Frameworks - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
AudioUnit.h: Include file for the Audio Unit framework. AudioUnitParameters.h: Predefined parameter constants used by Apple's audio units. Third parties can also use these constants for their own audio units. AudioUnitProperties.h: Predefined audio unit properties for common audio unit types as well as Apple's audio units. In OS X you have these additional …
OSX Catalina Build Fails: CoreAudio - Mac OS X - Ardour
https://discourse.ardour.org/t/osx-catalina-build-fails-coreaudio/102675
Similarly, there are several locations where a copy of AudioUnit.h can be found, including: /Applications/Programming/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/AudioToolbox.framework/Versions/A/Headers/AudioUnit.h. Any help resolving these issues is gratefully appreciated. TIA
Gentoo Forums :: View topic - [SOLVED] Trying to Build ...
https://forums.gentoo.org/viewtopic-t-1116238-start-0.html
-- Looking for include file AudioUnit/AudioUnit.h - not found -- Looking for include file pulse/pulseaudio.h -- Looking for include file pulse/pulseaudio.h - found -- Looking for include file alsa/asoundlib.h -- Looking for include file alsa/asoundlib.h - found
The Audio Unit - Apple Developer
https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …
XCode 10 - "new" file not found | Apple Developer Forums
https://developer.apple.com/forums/thread/108537
Hello, Just upgraded XCode to version 10. I tried to compile my project which use both Objective-C and C++ files. One of the cpp files includes a header file (.h) which has the following line: #include <new>. Compiler gives this error: 'new' file not found.
1569003 - /Applications/Xcode.app/Contents/Developer ...
https://bugzilla.mozilla.org/show_bug.cgi?id=1569003
RESOLVED (mh+mozilla) in Firefox Build System - General. Last updated 2019-10-24.
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