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The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    Like the render callback, the AudioUnitRender function is declared in the AUComponent.h header file in the Audio Unit framework. Audio Unit Channels. An audio unit channel is, conceptually, a monaural, noninterleaved path for audio data samples that goes to or from an audio unit’s processing code. The Core Audio SDK represents channels as buffers.

objective c - How to use an Audio Unit on the iPhone ...

    https://stackoverflow.com/questions/1044492/how-to-use-an-audio-unit-on-the-iphone
    EDIT: After inspecting the iPhone SDK headers (I think AudioUnit.h, I'm not in front of a Mac at the moment), I noticed that AUPitch is commented out. So it doesn't look like AUPitch is available on the iPhone after all. weep weep.

App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    An Audio Unit app extension gives users a convenient way to create or modify audio in any iOS or macOS app that uses sound, including music production apps such as GarageBand or Logic Pro X. An Audio Unit app extension has two main elements: an audio unit proper and a user interface (UI) to control the audio unit.

Apple Developer Documentation

    https://developer.apple.com/documentation/audiounit
    The Audio Unit framework provides interfaces for hosting either version 2 or version 3 audio units and implementing version 3 audio processing plug-ins known as Audio Unit extensions. Developers implementing version 3 audio units should subclass the AUAudioUnit class. Version 3 Audio Unit extensions can be used on iOS, tvOS, and macOS by host ...

Core Audio Frameworks - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioFrameworks/CoreAudioFrameworks.html
    The Audio Unit framework contains the APIs used for managing plug-ins in Core Audio. Except as noted, the Audio Unit framework includes these header files: AUComponent.h: Defines the audio unit types. AudioComponent.h: (iOS only) Defines the …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects
    Overview. This sample app shows you how to create a custom audio effect plug-in using the latest Audio Unit standard (AUv3). The AUv3 standard builds on the App Extensions model, which means you deliver your plug-in as an extension that’s contained in an app distributed through the App Store or your own store.. The sample Audio Unit is a low-pass filter that allows frequencies …

Full Audio Unit (AU) Compatible App List (657)

    https://synthyfrog.com/technology-is-audiounit/
    iPad iPhone Helium is a lightweight AUv3 MIDI sequencer plugin designed specifically for AUM. It supports up to 16 tracks of unlimited length with the ability to direct output to 16 channels on up to 16 MIDI output ports.

‎Audio Unit Extensions That Rock : App Store Story

    https://apps.apple.com/us/story/id1272449981
    Audio Unit Extensions That Rock. With Audio Unit Extensions, you can play or record a studio-sized collection of musical instruments and effects right inside GarageBand and other compatible music-creation apps. Choose from among apps that have been expertly tailored to re-create classic hardware and those that envision the future—all right from your iPad or iPhone.

iphone - 如何在iPhone上使用音频单元 - IT工具网

    https://www.coder.work/article/471301
    编辑:在检查了iPhone SDK header 之后(我认为AudioUnit.h,我现在不在Mac面前),我注意到AUPitch被注释掉了。因此,看起来AUPitch毕竟不可以在iPhone上使用。哭泣 苹果最近似乎在developer.apple.com上更好地组织了他们的iPhone SDK文档-现在更难找到对AUPitch等的引用。

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