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Homo Ludens - Interactive AV installation - Interaction
https://interaction.qutdesignfestival.com.au/projects/homo-ludens-interactive-av-installation/
Josh Kelly is an aspiring interaction designer and music producer based in Brisbane, AU. 2021 has him working towards completing a bachelor's in Interaction design at QUT, while also releasing music under the aliases Oscar Oscar and Yù Yī.
MyWord: enhancing engagement, interaction ... - QUT ePrints
https://eprints.qut.edu.au/124538/
Wilson, Cara, Brereton, Margot, Ploderer, Bernd, & Sitbon, Laurianne (2018) MyWord: enhancing engagement, interaction and self-expression with minimally-verbal children on the autism spectrum through a personal audio-visual dictionary. In Yarosh, S & Landoni, M (Eds.) Proceedings of the 17th ACM Conference on Interaction Design and Children.
QUT - Bachelor of Design (Interaction Design)
https://www.qut.edu.au/courses/bachelor-of-design-interaction-design
Details and units. Details and units. To meet the course requirements for the Bachelor of Design (Interaction Design), you must complete a total of 288 credit points comprising: a design major (144 credit points), including four shared foundation units (48 credit points) and 96 credit points from the interaction design discipline.
Audio-Visual ASR from Multiple Views Inside ... - QUT ePrints
https://eprints.qut.edu.au/9329/
Visual information from a speaker's mouth region is known to improve automatic speech recognition robustness. However, the vast majority of audio-visual automatic speech recognition (AVASR) studies assume frontal images of the speaker's face, which is not always the case in realistic human-computer interaction (HCI) scenarios.
Visualizing digital media interactions: providing ... - QUT
https://eprints.qut.edu.au/38890/
Brown, Andrew (2010) Visualizing digital media interactions: providing feedback on jam2jam AV performances. In Brereton, M (Ed.) Proceedings of the 2010 Australian Computer Human Interaction Conference. Association for Computing Machinery, United States of …
Audio—Visual Interaction in the Context of Multi-Media ...
https://link.springer.com/chapter/10.1007%2F3-540-27437-5_5
This chapter provides an overview of the typical research areas dealing with audio—visual interaction 3 and integration, bridging the range from cognitive psychology to applied research for multi-media applications. A major part of this chapter deals with a variety of research questions related to the temporal relation between audio and video.
Reshaping Education — AV.technology
https://av.technology/projects/reshaping-education
Perrau knew the answer lay in some form of high impact audiovisual so he called in Professors Ian McKinnon (QUT Institute for Future Environments) and Jeff Jones (Interaction Design); together they sketched out a daring brief for an interactive attraction that would fit the bill.
Frontiers | Distinct Mechanism of Audiovisual Integration ...
https://www.frontiersin.org/articles/10.3389/fncom.2019.00059/full
The optimal model M7 proved that the audiovisual interaction between PAC and V3 indeed exists and provided a basis for the proposal (Li et al., 2017) that auditory and visual information formed a short-term memory related to their temporal relationship in the right V3. The Validity of the Optimal Model
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