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Audiovisual performance - Wikipedia
https://en.wikipedia.org/wiki/Audiovisual_performance#:~:text=Audiovisual%20performancesare%20performances%20by%20performerssuch%20as%20singers%2C%20musicians%2C,DVD%2C%20a%20music%20videoor%20any%20other%20audiovisual%20platform.
Audiovisual Performances - WIPO
https://www.wipo.int/copyright/en/activities/audio_visual.html
Music 203: Audiovisual Performance
https://ccrma.stanford.edu/courses/203/
Project 3 (due Nov 4): Develop a collaborative audiovisual performance with one of your peers, in which both of you appear as real performers on stage and virtual performers in the video. The video and the music may be preproduced and/or live. Your voice(s) may be employed in addition to sounds/music. ...
Audiovisual Performance | Arts Intensive
https://artsintensive.stanford.edu/courses/2022-ai-courses/audiovisual-performance
Audiovisual Performance; Bay Area Arts Immersion; Design for Silver and Bronze; Immersive Cinema; Key-Notes: A Piano Exploration; Narrative Filmmaking: From Script to Screen; Wild Sound Explorers: Digital Storytelling at Jasper Ridge; Past Arts Intensive Courses. Art & Science of Sound; Drawing Marathon at the New York Studio School in NYC ...
Audiovisual performance - Wikipedia
https://en.wikipedia.org/wiki/Audiovisual_performance
AUDIO-VISUAL PERFORMANCE on Vimeo
https://vimeo.com/groups/avperformance
Beijing Treaty on Audiovisual Performances
https://www.bcipf.org/doc/Beijing%20Treaty%20on%20Audiovisual%20Performance.pdf
except where the performance is already a broadcast performance; and (ii) the fixation of their unfixed performances. 5 Agreed statement concerning Article 5: For the purposes of this Treaty and without prejudice to any other treaty, it is understood that, considering the nature of audiovisual fixations and their production and distribution,
GAPPP: Gamified Audiovisual Performance and Performance ...
"GAPPP: Gamified Audiovisual Performance and Performance Practice" was an artistic research project conceived and run by composer, audiovisual artist and project leader Dr. Marko Ciciliani. Computer Games have become a fashionable area of research, which has been covered by many different fields of research in the humanities and in the arts.
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