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SoundPacman: Audio augmented reality in location …

    https://ieeexplore.ieee.org/document/7495414
    SoundPacman: Audio augmented reality in location-based games Abstract: Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process.

SoundPacman: Audio Augmented Reality in Location …

    https://www.researchgate.net/publication/303836379_SoundPacman_Audio_Augmented_Reality_in_Location-based_Games
    Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game ...

SoundPacman: Audio augmented reality in location- …

    https://www.researchgate.net/profile/Damianos-Gavalas/publication/304457398_SoundPacman_Audio_augmented_reality_in_location-based_games/links/5a4ba69faca2729b7c883b57/SoundPacman-Audio-augmented-reality-in-location-based-games.pdf
    SoundPacman: Audio augmented reality in location-based games . Thomas Chatzidimitris, Damianos Gavalas . Department of Cultural Technology and Communication . University of the Aegean . Mytilene ...

Guided by Voices: An Audio Augmented Reality System

    https://faculty.cc.gatech.edu/~thad/p/032_20_ARVR/guided_by_voice-icad00.pdf
    Whereas most traditional augmented reality systems overlay graphics onto the user's environment, this system employs only audio. Furthermore, we have created a positioning infrastructure using radio frequency (RF) transmissions that is easy to deploy, provides approximate location and uses little computational overhead. As a result, the system we …

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