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Autoplay HTML5 audio/video in iOS5
https://www.xspdf.com/resolution/10270343.html#:~:text=How%20to%20autoplay%20HTML5%20%3Cvideo%3E%20and%20%3Caudio%3E%20tags,be%20in%20full-screen%20mode%20for%20playback%20on%20iPhone.
iphone - Autoplay audio files on an iPad with HTML5 ...
https://stackoverflow.com/questions/3009888/autoplay-audio-files-on-an-ipad-with-html5
As of iOS 4.2.1, neither the fake click nor the .load() trick will work to autoplay audio on any iOS device. The only option I know of is to have the user actually perform a click action and begin playback in the click event handler without wrapping the .play() call in anything asynchronous (ajax, setTimeout, etc).
How to get hidden, autoplaying audio in html5 on iOS ...
http://flax.ie/how-to-get-hidden-autoplaying-html5-audio-on-ios-now-with-added-hackiness/
<!DOCTYPE html> <html> <head> <script> function main(){ //setTimeout("playAudio();",20000); //any call to playAudio will make the audio play after a click } document.onclick = function(){ document.getElementById("audio").load(); } function playAudio(){ document.getElementById("audio").play(); } </script> </head> <body onload="main();"> <div …
ios5 - Autoplay audio with iOS 5 Mobile Safari, any ...
https://stackoverflow.com/questions/8276202/autoplay-audio-with-ios-5-mobile-safari-any-workarounds-left
We all know Apple doesn't allow autoplay on html5 audio tags with Mobile Safari. The workaround for iOS 4 was to use an iframe with an mp3 src. Apple seems to have patched this on iOS 5. <html> <body> iframe mp3 autoplay test <iframe src='iframe.mp3' width='0px' height='0px' scrolling='no'></iframe> </body> </html>
Audio and Video HTML - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/AudioandVideoTagBasics/AudioandVideoTagBasics.html
Audio and Video HTML. In their simplest form, the <audio> and <video> tags require only a src attribute to identify the media, although you generally want to set the controls attribute as well. Safari allocates space, provides a default controller, loads the media, and plays it when the user clicks the play button.
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