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iphone - Problem with AVAudioPlayer ? Creating delay ...
https://stackoverflow.com/questions/7520045/problem-with-avaudioplayer-creating-delay
While using AVAudioPlayer .... Sound not playing at instant if i click button... and in that class i have one NSTimer which keep changing image so for that purpose i have to ring sound. But If i w...
iphone - Delay in playing sounds using AVAudioPlayer ...
https://stackoverflow.com/questions/2550480/delay-in-playing-sounds-using-avaudioplayer
There are two sources of the delay. The first one is bigger and can be eliminated using the prepareToPlay method of AVAudioPlayer . This means you have to declare myExampleSound as a class variable and initialize it some time before you are going to need it (and of course call the prepareToPlay after initialization):
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.
AVAudioPlayer play() method play a… | Apple Developer …
https://developer.apple.com/forums/thread/687919
Hi, I am trying to implement outgoing call ringtone in swift 5.0 where I am using AVAudioPlayer. I have loaded the audio file (mp3), set numberOfLoops to -1 and called prepareToPlay () in init () of my class. Checked PrepareToPlay () method returns true. When calling play (), it play the ringtone for one sec and stopped (even thought the ...
iphone - Sound Delay With AVAudio Player - Game ...
https://gamedev.stackexchange.com/questions/29083/sound-delay-with-avaudio-player
\$\begingroup\$ +1 Because whatever else is contributing, part of this likely has to do with decoder delay since the file is an mp3, and it looks like the prepareToPlay message prepares the first frame of audio. Sound effects are usually stored in a format that takes little or no work to decode, or else decoded at load time and stored uncompressed in memory so they can be …
Adding Basic Audio with variable delayed play to your app ...
http://www.helpmecodeswift.com/audio/adding-basic-audio-with-variable-delayed-play-to-your-app
First you need to find the audio file you want to use and then add it to your project. Then: // import this at the app beginning to be able to play Audio import AVFoundation</code> class ViewController: UIViewController { // declare the path to the audio file and the audio Player var boing = NSURL(fileURLWithPath: […]
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
You add the AVAudioPlayerDelegate protocol, then make a global BOOL isPlayingAudio and use the correct methods in that delegate to update the boolean before playing the next file. Or you can globally initialize the _audioPlayer and tell the _audioPlayer to stop before playing the next one by doing the following: [_audioPlayer stop]; //change file path here// then [_audioPlayer play];
AVAudioPlayer.Play Method (AVFoundation) | Microsoft …
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer.play
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