We have collected the most relevant information on Avaudioplayer Crash On Play. Open the URLs, which are collected below, and you will find all the info you are interested in.
ios - AVAudioPlayer causing app to crash - Stack Overflow
https://stackoverflow.com/questions/50419070/avaudioplayer-causing-app-to-crash#:~:text=Most%20likely%20the%20crash%20is%20happening%20because%20the,player%20in%20array%2C%20then%20release%20when%20sound%20end.
ios - AVAudioPlayer crashes on play - Stack Overflow
https://stackoverflow.com/questions/22220100/avaudioplayer-crashes-on-play
AVAudioPlayer crashes on play. Ask Question Asked 7 years, 10 months ago. Active 5 years, 6 months ago. Viewed 1k times 1 Working on audio first time. May be i am missing something please guide. I have added AVFoundation framework. added #import . and added this in viewDidLoad. ...
AVAudioPlayer play not working aft… | Apple Developer …
https://developer.apple.com/forums/thread/15514
However, when I call 'play' on the AVAudioPlayer, I don't hear any audio starting. When the same happens on a phone call, or an *outgoing* FaceTime call the audio player resumes playing perfectly fine. I've added my code below. Does anybody know what I'm doing wrong, or whether this is a bug? The same codes works fine on iOS 8.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
It’s better to display or print an error rather than having the user experience a crash. This is all it takes for a user to delete your app. Playing the sound Whereever you want to play the sound, simply call the play method of the AVAudioPlayer object! audioPlayer.play ()
AVAudioPlayer Class (AVFoundation) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description of the object, the Objective-C version of ToString. A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players.
Crash in iOS SDK when native application uses ... - GitHub
https://github.com/Everyplay/everyplay-unity-sdk/issues/4
The crash seems to occur when trying to play an audio, some code instance used: self.audioPlayer = [[AVAudioPlayer alloc] initWithData:receivedData error:nil]; - (void)playAudio { [self.audioPlayer play]; ///continue ..
Now you know Avaudioplayer Crash On Play
Now that you know Avaudioplayer Crash On Play, we suggest that you familiarize yourself with information on similar questions.