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ios - How to tell that AVAudioPlayer has finished playing ...
https://stackoverflow.com/questions/25627769/how-to-tell-that-avaudioplayer-has-finished-playing
Look at the AVAudioPlayerDelegate protocol which has a method to tell the delegate when audio playback has finished among other things, specifically what you are looking for is - (void)audioPlayerDidFinishPlaying: (AVAudioPlayer *)player successfully: (BOOL)flag, here is a reference. Hope it helps. Daniel.
iphone - Do an action when a sound has finished playing …
https://stackoverflow.com/questions/1111691/do-an-action-when-a-sound-has-finished-playing-in-avaudioplayer
Do an action when a sound has finished playing in AVAudioPlayer? Ask Question Asked 12 years, 6 months ago. Active 4 years, 4 months ago. Viewed 15k times 19 1. I am using the AVAudioPlayer framework, and I have several sounds that play one at a time. When a sound is finished playing, I want the application to do something.
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need.The only real catch is that you must store your player as a property or other variable that won't get destroyed straight away – if you don't, the sound will stop …
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
AVAudioPlayer lag when calling play
https://www.py4u.net/discuss/1613085
On app start up, while your app and view controller are still loading, use AVAudioPlayer to play this file of silence. Now when your view finishes loading, AVAudioPlayer should be ready to play subsequent non-silent sounds much faster, since some audio (silence) has already already gone all the way out to the speakers.
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