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iPhone - start multiple instances of AVAudioPlayer ...

    https://stackoverflow.com/questions/1687613/iphone-start-multiple-instances-of-avaudioplayer-simultaneously
    Unfortunately, you can't. AVAudioPlayer doesn't provide any mechanism for fine-grained control of start time. The currentTime property sets the point in the file to read from, it doesn't guarantee when the AVAudioPlayer instance will start playing in system time, which is what you need to sync multiple audio streams.. When I need this behavior, I use the RemoteIO …

Using AVAudioPlayer and AVAudioEngine on multiple …

    https://developer.apple.com/forums/thread/122862
    In this example, an AVAudioPlayer instance is created on the main thread, and then subsequent operations are performed on other threads using a serial queue. Is it safe to use AVAudioPlayer, or related tools like AVAudioEngine, in this way? Again, all operations on these objects would be serial, never concurrent.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    This audio node supports scheduling the playback of AVAudioPCMBuffer instances, or segments of audio files that you open through AVAudioFile. You can schedule buffers and segments to play at specific points in time or to play immediately following preceding segments. Generally, you want to configure the node’s output format with the same number of channels as in the files …

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description: Description of the object, the Objective-C version of ToString. (Inherited from NSObject) DeviceCurrentTime: A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players. Duration

GitHub - george-lim/spritekit-bgm-guide: A simple fix for ...

    https://github.com/george-lim/spritekit-bgm-guide
    You do not need to worry about managing multiple instances of AVAudioPlayer if you want to have the same sound effect played multiple times before the first sound effect finishes. WAY more optimized for game sound effects than AVAudioPlayer.

Simple iOS audio playback - Greg Heo

    https://gregheo.com/blog/simple-audio/
    With AVAudioPlayer, you can set up multiple instances and have playback control over each sound individually. There’s also much more control over playback settings (volume, panning) and control (play, pause, seek to a point in the audio file).

iPhone - Playing multiple sounds at a time? - iPhone ...

    https://yf9968.com/hardware/iphone/1047/
    There are several ways to solve this problem, one of which is that each sound has its own uniqueness AVAudioPlayer instance. I have 6 sounds on one view. But I want it so that I can play multiple at the same time , So you tap on sound 1 (sound 1 is playing) and then sound 2 plays. And sound 1 is still playing.

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