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swift2 - Swift 2: AVAudioPlayers to play multiple sounds ...
https://stackoverflow.com/questions/37033036/swift-2-avaudioplayers-to-play-multiple-sounds-at-once
Show activity on this post. This question sounds more like you don't quite have a grasp on Swift data structures, but here's a simple snippet to get you on your way: import UIKit import AVFoundation class ViewController: UIViewController { var arrayOfPlayers = [AVAudioPlayer] () override func viewDidLoad () { super.viewDidLoad () // Do any ...
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
Swift version: 5.4. Paul Hudson @twostraws May 28th 2019. The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need. The only real catch is that you must store your player as a property or other variable that won't get …
Using AVAudioPlayer to play sounds in iOS applications ...
https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
We can use the AVAudioPlayer to play audio of any duration from a file or buffer. We can also control the volume, rate, panning, and looping behavior of the played audio. It plays multiple sounds simultaneously by synchronizing the playback of multiple players. The AVAudioPlayer provides the following methods to control the playback behavior.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...
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