We have collected the most relevant information on Avaudioplayer Play Memory Leak. Open the URLs, which are collected below, and you will find all the info you are interested in.
xcode - AVAudioPlayer memory leak - Stack Overflow
https://stackoverflow.com/questions/1352588/avaudioplayer-memory-leak
I'm stuck on some weird memory leak problem related to the AVAudioPlayer and I need help after trying everything that came to mind. Here is the short description of the problem - code appears right after. I initialize my player and start to play the sound track in an endless loop (and endless loop or one time play did not change the problem).
iphone - AvAudioPlayer memory leaks? - Stack Overflow
https://stackoverflow.com/questions/3582666/avaudioplayer-memory-leaks
Im doing an application that needs to play alot of short sounds (mp3-files). Im using AvAudioPlayer and the sounds are playing just fine, BUT the leaks are building up until my app crashes. I have a
Re: AVAudioPlayer - strange memory leak - amulter - com ...
https://markmail.org/message/vehsoww43fhyfp2y
All seems to work fine, but if i check against memory leaks, i found a spike in the very first part of the execution. Something like this: 208Bytes 0xd1f8a0 GeneralBlock-208 208Bytes 0xd1f970 GeneralBlock-208 208Bytes 0xd1fcf0 GeneralBlock-208 208Bytes 0xd1fe40 GeneralBlock-208 208Bytes 0xd1f700 GeneralBlock-208 32Bytes 0xd174e0 SegmentMachO ...
Cocoa Tutorial: Fixing Memory Leaks With Instruments ...
https://www.cimgf.com/2008/04/02/cocoa-tutorial-fixing-memory-leaks-with-instruments/
I get a memory leak on the prepareToPlay line. If I remove that line, then I don’t get a memory leak flagged until some time later, when I call [ self.backgroundMusic play]. I use AVAudioPlayer elsewhere to play non-MP3 using basically exactly the same code, with no memory leaks. Any ideas? Thanks, Dingo
Detecting/Fixing Memory Leaks
https://www.examplefiles.net/cs/1125201
I've finished coding my project, but then when I have submitted my source code in the client, it was tested, then memory leaks were detected. I have tested in Instruments using Leaks . What I am having problem with is in my AVPlayer and in my AVAudioPlayer and something in …
Fixed: AVAudioPlayer Only Play 1-2s in iOS 6 | Hacking so ...
https://dev.zhourenjian.com/blog/2012/09/21/fixed-avaudioplayer-only-play-1-2s-in-ios-6.html
← Use jmap and jhat to Detect Memory Leak. 2 Responses to Fixed: AVAudioPlayer Only Play 1-2s in iOS 6. Qun says: September 30, 2012 at 5:00 pm.
Play a short sound in iOS
https://www.py4u.net/discuss/1086756
I guess I could use AVAudioPlayer to play a sound, however, ... (ARC), so I am not aware of any memory leak issues with this answer (as warned about in the accepted answer). Using AudioToolbox. You can use the AudioToolbox framework to play short sounds when you do not need much control over how they are played.
IOS sound from QML (AVAudioPlayer) - Qt Wiki
https://wiki.qt.io/IOS_sound_from_QML_(AVAudioPlayer)
Note: The Objective-C part of the above code probably leaks memory. It appears to crash my application after ca. 30 minutes of game play. I attempted to eliminate the memory leak by making audioPlayer static, but the problem persists. You are welcome to submit corrections to this code. The QML part
AVAudioPlayer Class (AVFoundation) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
An audio player that can play audio from memory or the local file system. In this article [Foundation.Register("AVAudioPlayer", true)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)] public class AVAudioPlayer : Foundation.NSObject
Now you know Avaudioplayer Play Memory Leak
Now that you know Avaudioplayer Play Memory Leak, we suggest that you familiarize yourself with information on similar questions.