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ios - How do I continuously check if AVAudioplayer is …

    https://stackoverflow.com/questions/32832679/how-do-i-continuously-check-if-avaudioplayer-is-done-playing-in-swift
    I made a simple app that plays audio. Now I want to automatically change the "Pause" button to "Play" when the audio is done playing. How do I check for this? Here is …

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

AVAudioPlayer play() method play a… | Apple Developer …

    https://developer.apple.com/forums/thread/687919
    Answers These symptoms could be occurring if your AVAudioPlayer is being deallocated during playback. The audio that you hear might depend on how much audio data has already been buffered when the deallocation occurs.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Play Audio and Video Using AVFoundation Framework in Swift

    http://www.theappguruz.com/blog/play-audio-and-video-using-avfoundation-framework-in-swift
    Create object of AVAudioPlayer and assign it to audioPlayer. If audioPlayer is prepared to play, then it will play audio using audioPlayer!.play () method. Step 4 Play audio continuously. In our application, we often need to play sound in loop (continuous playing) …

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