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How To Play Sounds Files And Manage Duration Progress ...

    https://sweettutos.com/2016/02/23/how-to-play-sounds-files-and-manage-duration-progress-avaudioplayer-tutorial/#:~:text=var%20time%3A%20TimeInterval%20%3D%20audioPlayer.currentTime%20time%20%2B%3D%205.0,current%20time%20and%20increment%20it%20by%205%20seconds.
    none

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    func play(atTime: TimeInterval) -> Bool. Plays audio asynchronously, starting at a specified point in the audio output device’s timeline. func pause() Pauses audio playback. func stop() Stops playback and undoes the setup the system requires for playback. var isPlaying: Bool.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    The usual AVAudio Node sample times, which last Render Time observes, have an arbitrary zero point. The AVAudio Player Node class superimposes a second player timeline on top of this to reflect when the player starts and intervals when it pauses. The methods node Time(for Player Time:) and player Time(for Node Time:) convert between the two. Scheduling Playback Time

AVAudioPlayer Class (AVFoundation) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
    A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players. Duration: The total time, in seconds, of the sound associated with the AVAudioPlayer. EnableRate: Whether the AVAudioPlayer can have its playback rate adjusted. Format: Handle: Handle (pointer) to the unmanaged object representation.

ios - Get AVAudioPlayer to play multiple sounds at a time ...

    https://stackoverflow.com/questions/36865233/get-avaudioplayer-to-play-multiple-sounds-at-a-time
    I'm trying to get multiple sounds files to play on an AVAudioPlayer instance, however when one sound plays, the other stops. I can't get more than one sound to play at a time. Here is my code: import AVFoundation class GSAudio { static var instance: GSAudio! var soundFileNameURL: NSURL = NSURL () var soundFileName = "" var soundPlay ...

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