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AVAudioPlayer.PrepareToPlay C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/-/AVAudioPlayer/PrepareToPlay/php-avaudioplayer-preparetoplay-method-examples.html
    C# (CSharp) AVAudioPlayer.PrepareToPlay - 16 examples found. These are the top rated real world C# (CSharp) examples of AVAudioPlayer.PrepareToPlay extracted from open source projects. You can rate examples to help us improve the quality of examples.

ios - AVAudioPlayer prepareToPlay callback in iPhone ...

    https://stackoverflow.com/questions/8379669/avaudioplayer-preparetoplay-callback-in-iphone
    prepareToPlay Prepares the audio player for playback by preloading its buffers. (BOOL)prepareToPlay Return Value Returns YES on success, or NO on failure. Discussion Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

AVAudioPlayer produces lag despite prepareToPlay() in ...

    https://www.semicolonworld.com/question/77428/avaudioplayer-produces-lag-despite-preparetoplay-in-swift
    AVAudioPlayer produces lag despite prepareToPlay () in Swift. Playing a very short sound (~0.5s) produces a hiccup (like a lag) in my SpriteKit iOS game programmed in Swift. In other questions, I read that I should prepareToPlay () the sound, which I did. I even used a variable ( soundReady) to check if the sound is prepared before playing it.

【Swift】AVAudioPlayerの使い方。音楽や効果音を鳴らす …

    https://hajihaji-lemon.com/swift/avaudioplayer/
    prepareToPlayメソッドは、再生開始までの遅延を無くすために音楽データをあらかじめバッファに読み込んでおくためにある。 Swift // // ViewController.swift // import UIKit import AVFoundation class ViewController: UIViewController { var player:AVAudioPlayer!

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