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ios - AVAudioPlayer prepareToPlay callback in iPhone ...
https://stackoverflow.com/questions/8379669/avaudioplayer-preparetoplay-callback-in-iphone
prepareToPlay Prepares the audio player for playback by preloading its buffers. (BOOL)prepareToPlay Return Value Returns YES on success, or NO on failure. Discussion Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.
AVAudioPlayer.PrepareToPlay Method (AVFoundation ...
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer.preparetoplay
abstract member PrepareToPlay : unit -> bool override this.PrepareToPlay : unit -> bool Returns Boolean. true if successful. Attributes. ExportAttribute. Remarks. The Play() function will call this method if necessary, but application developers may choose to explicitly call it in order to minimize startup lag. Applies to.
AVAudioPlayer cannot play music with a NSTimer in background
https://www.py4u.net/discuss/2784061
AVAudioPlayer cannot play music with a NSTimer in background . I want to play music with an AVAudioPlayer using an NSTimer, but [player prepareToPlay] returns NO & doesn't play in the background. Can somebody give me some idea? Here's my code: - (BOOL)application: ...
AVAudioPlayer.Play Method (AVFoundation) | Microsoft …
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer.play
Important Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Why do sounds still play when mute… | Apple Developer …
https://developer.apple.com/forums/thread/76628
You’ve stopped watching this thread and will no longer receive emails when there’s activity. Click again to start watching. ... try AVAudioSession.sharedInstance().setActive(true) audioPlayer = try AVAudioPlayer(contentsOf: soundURL) } guard let audioPlayer = audioPlayer else { return } audioPlayer.prepareToPlay() audioPlayer.play() } catch ...
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
Tutorial: Playing Audio with AVAudioPlayer | iOS Developer ...
http://iosdeveloperzone.com/2012/10/01/tutorial-playing-audio-with-avaudioplayer/
13 Responses to Tutorial: Playing Audio with AVAudioPlayer. Hi Alex, thanks for the feedback. I really am hoping to write up the custom AVAudioPlayer soon. I am traveling at the moment and am finding it difficult to get time to sit down and write. Also, sometimes my access to internet connections is not so good.
Swift's AVAudioPlayer downloads audio files (3gp) from the ...
https://software-testing.com/topic/336715/swift-s-avaudioplayer-downloads-audio-files-3gp-from-the-server-and-you-want-to-play-error/2
In conclusion, the audio file in the comment link isAudio format not supported by current iOSようですI was able to check the uncompromising behavior that I wrote in the second of the DL audio file.When you open the audio file on Mac QuickTime Player, you can ...
Simple iOS audio playback - Greg Heo
https://gregheo.com/blog/simple-audio/
Why not to use it: Latency. Next There’s still some pretty noticeable latency when using AVAudioPlayer; it might be OK for simple sound effects, but there’s always OpenAL for more precise and timely playback.
AVAudioPlayer Class (AVFoundation) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description of the object, the Objective-C version of ToString. A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players.
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