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Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Use an audio player to: Play audio of any duration from a file or buffer Control the volume, panning, rate, and looping behavior of the played audio Access playback-level metering data Play multiple sounds simultaneously by synchronizing the playback of multiple players
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
The first thing we’ll need to do is to add the AVFoundation framework to the project. In the General tab of your Xcode project properties, the frameworks and libraries section is all the way at the bottom. If you click the “+” icon, you’ll get a dialog and you can search for the AVFoundation Framework to add it.
Using AVAudioPlayer to play sounds in iOS applications ...
https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
First, we need to add the AVFoundation framework to our project. For this purpose, go to the General tab in XCode project properties and tap the "+" icon in the framework and libraries section given at the bottom. We will get the dialogue box to choose from the frameworks. Type AVFoundation in the box as shown below to add the framework.
AVAudioPlayer In Xamarin iOS App - c-sharpcorner.com
https://www.c-sharpcorner.com/article/avaudioplayer-in-xamarin-ios-app4/
The steps given below are required to be followed in order to play sound using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go to Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2
Volume Control Using AVAudioPlayer In Xamarin iOS App
https://www.c-sharpcorner.com/article/volume-control-using-avaudioplayer-in-xamarin-ios-app/
The steps given below are required to be followed in order to Control Volume Using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go To Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayernode
Schedules the playing samples from an audio buffer with the callback option you specify. struct AVAudioPlayerNodeBufferOptions The buffer options that control the playback scheduling. enum AVAudioPlayerNodeCompletionCallbackType Constants that specify when the framework must invoke the completion handler.
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
With those two lines of code inserted, all you need to do is play your audio file. This is done first by finding where the sound is in your project using path (forResource:), then creating a file URL out of it. That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound.
avaudioplayer - How to run background timer with app ...
https://stackoverflow.com/questions/59311577/how-to-run-background-timer-with-app-closed-playing-audio-samples-in-swift
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i+d=pumpún » Blog Archive » Guerrilla Sample Box ios app ...
https://imasde.pumpun.com/avaudioplayer-class/
The audio pad app “Guerrilla Sample Box” is written using the ios 5 sdk and AVAudioPlayer class from AVFoundation. The app source code can be downloaded from the Pumpún github repository. The part of the code that deals with the audio pad interface and sound manipulation is located at PMPPlayViewController.m.
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